Sorry I had some buisness to do today and couldn't respond to all the lovely people here sooner!!
Viper1 said: If the first time you played Chrono Trigger was on a platform other than the SNES and year after it was released, your opinion is likely going to lack the context of the era and how they compare to other RPGs of that era. You can't expect a SNES RPG to have a massive real time action heavy battle system like FFXIII |
I wanted to buy it in 1995 but decided to rent it first, ended up finishing it in 1 or 2 rents it was so simple it was pathetic. I had the same problem with Phantasy Star 4 on sega genesis, rented it once and finished it so why buy it. I love both of these games they're very well designed but far to simple to go back to and finish again because there is very little challenge and their storys are just about some evil bad guy you need to defeat to save your world from falling into some black hole without getting me to love and care about the characters and give them emotions or attitude which FFXIII and these older classics did better imho. PS2/FF4/Lunar/FF6 gave me so much more gameplay and challenge and story back in the 90's. But that's just my opinion you don't have to accept it at all, I also hate responding to someone who likes to just label others without asking me a simple question like. Did I play it in 1995. Oh well now you know, yep... I surely did.
Kemsus said: FFXIII has in my opinion the worst combat system of any Final Fantasy game(even worse than XII which i hated).
Chrono Trigger had the in my opinion best implementation of the ATB system which made the combat feel fast paced and fun, while the FFXIII "use" of ATB was just a travesty.
The worst part about FFXIII is that you only control 1 character at a time, and if that character dies it is game over, i could have better accepted FFXIII's combat system if it had let you take control of one of the 2 other characters still alive.
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Sometimes when I hear that complaint and after playing Ni Nu Kuni which has a 3 character battle party just like Chrono Trigger and FFXIII that I wonder if the complaint you make would be eliminated with a L1/R1 option like Ni Nu Kuni to switch in battle between all 3 characters or if this is just a red herring argument.
BasilZero said: Am I like the only one who actually spends time reading datalogs, story entries, character biographies, bestiaries, etc in RPGs?
The biggest being from what I remember in Star Ocean Till the End of Time (must of spent at least 5 hours in total on reading more than playing in game) and Xenosaga Episode I o.O. |
No of course not! I love wiki's! A fantastic well of information surely we're not the only 2 in the world using them! ;) Isn't it funny that a game like Oblivion/Skyrim will have 10x more data entries and people never complain about it. They've also won of goty awards in the past and NO ONE EVER COMPLAINED they had to read diarys/books/spell books etc? Same with RE 1 and 2 I never can remember anyone hating on that fact. Ni No Kuni had me writing down spells to craft special items and reading up on certain topics. Well I find it ironic because they're both in the vein of RPG's (Oblivion/SkyrimNi No Kuni), but something makes FFXIII special to this kind of scruitiny when looking up information that relates to the storyline. I think what seperates the two is that in Skyrim your out to slay dragons, and Oblivion your out to close gates and control the Amulet of Kings. And Ni No Kuni has been out just 1 year. Seems that Dragons and shiny objects are what is need to sell a story for the masses / IGN readers etc. Not a deeper and more complicated storyline. Just start killing dragons and locating artifacts or shiny magically powered objects that need destroyed. Keep killing dragons and riding them that is what makes a great RPG. Don't get me wrong I have all these games and enjoy them all. I firmly believe the story in FFXIII is to advanced or possibly to removed from the genre's TROPES like dragons that for many players to allow themselves to imagine a world without dragons and sticks confuses them. The paradigm battle system is also too unfamiliar/advanced/complicated for many traditional JRPG fans in some regard (attack, spell, attack doesn't win every fight in this game sometimes you need sentinel), and that is truely a shame to give up on the story or battle system and fail to completely understand it's amazingly new take but faitful to classics design. I should just learn to expect it because it is unfamiliar, and a huge chunk of gamers cannot take the time to understand it so they gave up out of frustration.
arcelonious said:
I really enjoyed the battle system of Final Fantasy XIII (it's probably my favorite aspect of the game). It really shined during certain Cie'th Stone missions, where you had to use specific paradigms, skills, shift timing, staggering, chains, and so on. I would say that the battle system's only flaw is that there weren't enough encounters to force people to learn all of the battle mechanics (much of the optional content is where you really had to learn the battle system), which, now that I think about it, isn't really a battle system problem.
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I think you have hit on something there. In the early chapters there is a steeper learning curve imho when you get into some of Lake Bresha and the Vile Peaks it seems to be challenging because there are tactics that are not explained well enough. Great point. I don't get why they drop weapon upgrade components at these early stages but don't allow them to unlock at the stores. That was probly so they could concetrate of the battles and less on the equipment, but as all fans know some people like to get lvl 99 stats asap and breeze through the game. It takes out a lot of the strategy but I think a lot of people enjoy doing that. In FFXIII you have to get a good chunk through to upgrade items, and end game Ultimate Weapons you really have to get to Adamantoise to aquire the catalysts unless you want to grind 10x as much to buy those catalysts.
In closing I think we all just learned that some or most/all the people who had a difficult time understanding the story of FFXIII just admitted here that they chose not to even read up on the datalog entries or find a wiki online when they got confused by terms in the game and simply gave up! Looks exactly so, and I remember in RE1 & 2 reading all the diary's I foundsame in Oblivion/Skyrim etc. reading all kinds of side items same in Ni No Kuni. I'm very surprised someone can complain about a story and obviously not read up on said story when it is available if you didn't get the gist of it in the games AMAZING cutscenes! This is another topic I wanted to get at and prove along with the FFXIII fans! Yippee! +1 for us!
I want to thank everyone who spent time posting in this thread. I really have gotten a lot of useful information from everyone's insights that have takin a small amount of time and thought about their responses! I respect you all!