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brendude13 said:
Scoobes said:

The cutscenes barely scratch the surface of the world and lore. There're extra layers of depth to the world and FFXIII universe that can't be grasped in detail without the datalog.

The cutscenes only imply the different aspects of lore (which is why you can get the basic jist of the world and story from the cutscenes), but often covered in a mountain of dialogue that would be better placed in a teenage rom-com. This in itself means it's necessary to read the datalog to get the deeper aspects of the story, which is not a great way to tell the story. Locking these aspects of the story behind the datalog and the repetitive side quests did the game no favours.

I really can't figure out which significant parts of the world and lore you are referring to though, excluding Etro.

Considering the size of the log there's a lot in there that is only touched on in dialogue or is easy to miss. The background of the fal'cie comes to mind, and due to the lack of side quests or other methods of exploration, much of the background information on the society and culture remained a mystery without going through the datalog. You get some interesting locales and the characters may mention the odd thing about them, but it was passively expressed and easy to miss. 

Like I said, the actual game content barely scratched the surface, the datalog was necessary if you wanted to understand and immerse yourself in the world in to the same level I would normally get from a JRPG.