By using this site, you agree to our Privacy Policy and our Terms of Use. Close
brendude13 said:
TheKoreanGuy said:
brendude13 said:

I never had to read the datalog to understand the story, it only confirmed what I already knew.

I'm not saying the stuff in the datalog is totally absent from the story. Just that it's so poorly written, it's very easy to miss things and you have to resort to reading the datalog if you want to get any enjoyment out of the story. Not to mention all the lore and history that went into building the world of FFXIII were only briefly mentioned. Such a waste because the world is actually interesting to read about, and would be even better if it was told in a more interesting way.

I also loved the world and lore, but I still got all of that information from the cutscenes alone.

I'd say their biggest mistake in terms of storytelling was locking up stories and information about Etro in the cie'th stones. It's important information that you can only gain through side quests and reading the datalog (none of you guys probably dug deep enough to spot that).

The cutscenes barely scratch the surface of the world and lore. There're extra layers of depth to the world and FFXIII universe that can't be grasped in detail without the datalog.

The cutscenes only imply the different aspects of lore (which is why you can get the basic jist of the world and story from the cutscenes), but often covered in a mountain of dialogue that would be better placed in a teenage rom-com. This in itself means it's necessary to read the datalog to get the deeper aspects of the story, which is not a great way to tell the story. Locking these aspects of the story behind the datalog and the repetitive side quests did the game no favours.