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Forums - Nintendo Discussion - Seriously, Nintendo is not THAT Important

Nintendo has produced a lot of new IPs in the past gen, and continues to do so nowadays. The issue is that, whenever someone points them out, the usual response is moving the goal posts in order to somehow invalidate their existance...

Here's a partial list of said IPs:

Wii/WiiWare: Wii series, Xenoblade, The Last Story, Pandora's Tower, Endless Ocean, Zangeki no Reginleiv, Disaster:Day of Crisis, FlingSmash, ThruSpace, Captain Rainbow, You Me and the Cubes, Eco Shooter: Plant 530,...

DS/DSiWare: Another Code/Trace Memory, Nintendogs, Big Brain Academy, Brain Age, Electroplankton, Fossil Fighters, Style Saavy/Style Boutique, Jam with the Band, Soma Bringer, ASH: Arcaic Sealed Heat, Jet Impulse, Ouendan/Elite Beat Agents, Hotel Dusk, Metal Torrent, A Kappa's Trail, Meteos, Art Academy,...

3DS/E-Shop: Steel Diver, Pushmo/Crashmo, Dillon's Rolling Western, HarmoKnight, Sakura Samurai: Art of the Sword, Freakyforms, Calciobit,...

WiiU: Sing Party, The Wonderful 101 and (maybe) "X".



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curl-6 said:
lt_dan_27 said:
Samus Aran said:

Sunshine, Galaxy and Super Mario 3D World are all different enough from each other. Much more innovative than GT, COD, Killzone, sports games, GoW, Uncharted, etc if you ask me. 

As for your question, the Mii characters were a success. Wii Fit trainer was a success. I'm not a fan of those games, but it did sell well. 


Well, if you immediately write-off games that define a genre, then yeah, you're going to think mario is the most original. 

Maybe he's not immediately writing them off; like me, he could have played them, weighed them, and simply found them not overly innovative.


I don't see how you could say two 3d mario platformers innovative when they've been making those since the 90's and then say none of those games are. Not to mention, he's also leaving out some of the most original games like MGS, Heavy rain, LBP, TLOU, Demon's/dark souls, etc etc. I don't know why sports games and COD were brought up considering they were on either platform. 



lt_dan_27 said:
curl-6 said:
lt_dan_27 said:
Samus Aran said:

Sunshine, Galaxy and Super Mario 3D World are all different enough from each other. Much more innovative than GT, COD, Killzone, sports games, GoW, Uncharted, etc if you ask me. 

As for your question, the Mii characters were a success. Wii Fit trainer was a success. I'm not a fan of those games, but it did sell well. 


Well, if you immediately write-off games that define a genre, then yeah, you're going to think mario is the most original. 

Maybe he's not immediately writing them off; like me, he could have played them, weighed them, and simply found them not overly innovative.


I don't see how you could say two 3d mario platformers innovative when they've been making those since the 90's and then say none of those games are. Not to mention, he's also leaving out some of the most original games like MGS, Heavy rain, LBP, TLOU, Demon's/dark souls, etc etc. I don't know why sports games and COD were brought up considering they were on either platform. 

Mario Galaxy was innovative because dynamic gravity changed the fundamental mechanics of platforming. It made the game very different to prior Mario platformers.



you shut your face



curl-6 said:
lt_dan_27 said:
curl-6 said:
lt_dan_27 said:
 They have not had one original game on the wiiU, and there weren't many on the wii. 

They made plenty of original games on Wii; Wii Sports, Xenoblade, Mario Galaxy, Skyward Sword, Wii Fit...


I would not consider wii fit that original. Wii sports is about the same. Skyward sword is ANOTHER zelda game, and mario galaxy is another mario game. My argument was more towards the wiiU. In a year there has been 3 or 4 games with mario in the title. That's not original. 

It's not about the label, (e.g. Mario) its about what is done with gameplay. The way Wii Sports and Skyward Sword used motion controls, Mario Galaxy's dynamic gravity, Wii Fit essentially establishing a new genre, were all original.

I do agree that the Wii U needs more original games though.

I think you give too much credit for small changes in Gameplay. Galaxy is still a 3D Mario platformer, and what is new and different in New Super Mario Bros U?

WiiU got Pikmin 3, which is a sequel to a 9 year old game. Not original, but still desired. However I do agree with Dan, Bayonetta 2 and Fire Emblem x. SMT are the only "big" new and original WiiU games for 2014. Nintendo is really rellying on Mario Kart, Smash Bros, X, and Donkey Kong.



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Michael-5 said:
curl-6 said:
lt_dan_27 said:
curl-6 said:
lt_dan_27 said:
 They have not had one original game on the wiiU, and there weren't many on the wii. 

They made plenty of original games on Wii; Wii Sports, Xenoblade, Mario Galaxy, Skyward Sword, Wii Fit...


I would not consider wii fit that original. Wii sports is about the same. Skyward sword is ANOTHER zelda game, and mario galaxy is another mario game. My argument was more towards the wiiU. In a year there has been 3 or 4 games with mario in the title. That's not original. 

It's not about the label, (e.g. Mario) its about what is done with gameplay. The way Wii Sports and Skyward Sword used motion controls, Mario Galaxy's dynamic gravity, Wii Fit essentially establishing a new genre, were all original.

I do agree that the Wii U needs more original games though.

I think you give too much credit for small changes in Gameplay. Galaxy is still a 3D Mario platformer, and what is new and different in New Super Mario Bros U?

WiiU got Pikmin 3, which is a sequel to a 9 year old game. Not original, but still desired. However I do agree with Dan, Bayonetta 2 and Fire Emblem x. SMT are the only "big" new and original WiiU games for 2014. Nintendo is really rellying on Mario Kart, Smash Bros, X, and Donkey Kong.

I never clamed NSMBU or Pikmin 3 were original. They are excellent games, but hardl innovative. But dynamic gravity in Galaxy was no small change. It shifted the whole foundations of what was possible, bending genre boundaries and fundamentally changing the way the game was played.



lucidium said:

Your all out denial of the undeniable advancements made by Microsoft and Sony on their consoles only further underlines your agenda on the matter.

Take for example the following points:

Xbox (classic) ethernet port:
Your rubuttal was to claim dreamcast had it first - It did not, it had a modem, when this was pointed out, you backpedaled to "well it was still internet lol!", the ethernet port on the original xbox could be used for internet, or connecting to a local network to share files and on some titles have internet-free multi-console multiplayer, that's a huge difference between a slow dialup system.

Dial up was slow because Dreamcast released in the 90's. Being the first to introduce a new port as standard is not innovative, it's just leading edge.

Also Gamecube released before the XB1 and it had System Link. XB was just the first to make it popular with Halo 1.

PS2 being the first console to allow game updates/patches:
Again your claim was dreamcast was first, I pointed out that this wasn't the case and detailed exactly why, yet you somehow came back at me with the ludicrous notion that actually yes, game data and patches could indeed be downloaded and installed to the whopping space available on the.. 128KB of storage.. take away the 28KB reserved for system use and you have 100KB, even on a 56K dialup modem of the time, 100KB would be filled within 50 seconds.

Later in the Dreamcasts life Sega released a 4x memory card.

Game patches were server side and had to be downloaded every time the game was run, direct to the dreamcasts RAM, of all of these games only two actually did any sort of patching and those were phantasy star online and quake 3 arena, both server side, both updating only the core network executable and server configuration files on access with the former, phantasy star online, also allowing up to 1mb of custom patches for regional and festive events while the service was operational.

So, to be blunt, you're wrong, but rather than accept that you defended your stance on it without actually having any real knowledge on the matter, which begs the question, why even defend it at all if you don't actually know?

Your giving way too much credit to advances in technology, this has absolutely nothing to do with innovation. Next You'll say X360 was innovative because it was the first HD console.

Michael-5 said:

Nintendo is innovative, you yourself have agreed with many of my points, no sense arguing over details.

Yes, they are

In the end, you agree with me, so what are you arguing about?

Advances in Technology =/= Inovative. It's how you use it. I'll admit XBL and achievements were innovative on MS's part, that's why I listed those as the 2 innovations by Microsoft compared to Nintendo's 10+. As for Sony, I really can't think of any, and the stuff you mentioned are only really advances in tech.

The Wii-mote was innovative, maybe it wasn't the first motion controller, but it was the first successful and properly done one. Same with the 3DS, it might not have been the first, but it was the first proper one. In this regard I would also credit MS for Kinect because it's significantly different from the Wii. However had it not been for Nintendo, MS would likely not have made this system.



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curl-6 said:
Michael-5 said:

I think you give too much credit for small changes in Gameplay. Galaxy is still a 3D Mario platformer, and what is new and different in New Super Mario Bros U?

WiiU got Pikmin 3, which is a sequel to a 9 year old game. Not original, but still desired. However I do agree with Dan, Bayonetta 2 and Fire Emblem x. SMT are the only "big" new and original WiiU games for 2014. Nintendo is really rellying on Mario Kart, Smash Bros, X, and Donkey Kong.

I never clamed NSMBU or Pikmin 3 were original. They are excellent games, but hardl innovative. But dynamic gravity in Galaxy was no small change. It shifted the whole foundations of what was possible, bending genre boundaries and fundamentally changing the way the game was played.

Clearly, I'm not the only one who disagrees with you. How is running on a flat plain that different from running on small globes?



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Michael-5 said:
curl-6 said:
Michael-5 said:

I think you give too much credit for small changes in Gameplay. Galaxy is still a 3D Mario platformer, and what is new and different in New Super Mario Bros U?

WiiU got Pikmin 3, which is a sequel to a 9 year old game. Not original, but still desired. However I do agree with Dan, Bayonetta 2 and Fire Emblem x. SMT are the only "big" new and original WiiU games for 2014. Nintendo is really rellying on Mario Kart, Smash Bros, X, and Donkey Kong.

I never clamed NSMBU or Pikmin 3 were original. They are excellent games, but hardl innovative. But dynamic gravity in Galaxy was no small change. It shifted the whole foundations of what was possible, bending genre boundaries and fundamentally changing the way the game was played.

Clearly, I'm not the only one who disagrees with you. How is running on a flat plain that different from running on small globes?

It adds a whole other dimension of spatial movement and physics to take into account, same goes for dynamically shifting gravity zones. Instead of always being pulled down and everything taking place on one axis, you have to compensate for changes in gravitational direction as you move between zones or jump around the surface of a planetoid.



Maybe the OP is right in every point he makes, and in a hundred years nobody is going to remember the name "Nintendo" (or maybe not I don't know), but what I know is that for many of us gamers, it matters that our first aproach to videogames, to high quality gaming  entertainment came through Nintendo Systems.

So in my case I always tendo to lean towards Nintendo due to the good old memories and more recent ones.

PS. PLease excuse my lame english.



Gaming on:

PC:
Asus Z87-A  |  i7 4770K  |  MSI Radeon RX 480 Gaming X 8GB
G. Skill Ripjaws X Series 32 GB DDR3 2133 mhz  |  WD Blue 1TB SSD & WD Blue HDD 1TB

Consoles:
WiiU
Switch (Docked)
PS 3 / 4

Handhelds:
New 3ds XL
Switch (Portable Mode ;P )