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Forums - Sony - So what's the big deal with Playstation Now?

kitler53 said:
archer9234 said:
The games and the fact no one has touched it yet. I bet you once lag complaints start coming in, it won't be pretty.


not true...

 

 

Hands-on with PlayStation Now: It works!

Sony's game-streaming service, PlayStation Now, is here, bringing with it a massive library of the PlayStation's back catalog to devices never designed to play them.

With the subscription and rental-based PlayStation Now, PlayStation Vita owners will be able to play games like The Last of Us on a handheld. Bravia TV owners won't even need a dedicated console. The service could boost the PlayStation 4's library with thousands of new and old titles, essentially bringing much-needed backwards compatibility to the new console.

Even better, based on our hands-on time with PlayStation Now, it works.

Performance in games like The Last of Us and God of War: Ascension was impressive. Lag input was noticeable, seemingly more so on Vita when moving The Last of Us' Joel and waiting a beat for him to respond, but more than playable. Even the higher frame rate, faster paced action of Ascension was playable, though compression artifacts and more muted colors were present.

But the technology is striking, to say the least; these are capable, playable versions of PS3 games without the need for a dedicated console. Despite the small amount of latency, PlayStation Now already feels like a viable game-streaming option.

At CES, Sony showed PlayStation Now working on a Bravia TV and PlayStation Vita, with a handful of PlayStation 3 games playable: The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls. Sony reps said those games aren't necessarily indicative of what titles PlayStation Now will launch with later this year, but confirmed that the focus, at least initially, is on bringing PS3 games to the service.

Jack Buser, senior director of PlayStation Digital Platforms, told Polygon that a wide variety of titles are planned for PlayStation Now, but he wouldn't confirm whether both first-party and third-party titles would be available at launch — though it certainly sounded like they would be.

Buser also couldn't offer details on how the Gaikai-powered streaming technology would work, declining to say whether Now users would be playing on dedicated, remote PS3 hardware or virtual machines that emulate PS3 hardware. Also unclear is just how rentals and subscriptions will work, or whether they'll be part of Sony's PlayStation Plus service. Reps declined to comment when asked.

Reps could confirm that people who play multiplayer games on PlayStation Now would be able to play with others using more traditional means. A PlayStation Now subscriber playing The Last of Us multiplayer, for example, can be matched with others playing the same game on a PS3 Blu-ray disc, a Sony rep said.

PlayStation Now on non-PlayStation hardware, like the Bravia TV on display at CES, will work with DualShock 3 controllers. They'll require a one-time sync over USB, but should connect via Bluetooth for further play. On PlayStation Vita, a graphical overlay displayed at the top of the screen shows that the handheld's back touch panel will be split into four quadrants to compensate for the fewer number of buttons.

Expect to see PlayStation Now for yourself starting later this month, when Sony plans to roll out a limited, external beta. The service is slated to release sometime this summer.

PlayStation Now is targeting PlayStation devices (PS3, PS4, Vita) first, then other Sony devices, like Bravia TVs and tablets. Support for non-Sony devices will come afterward.

source

 

All under controlled conditions. I rather wait till normal people get a hold of this. Rather then Sony have things all setup at optium upload and download rates. It be like compairing people who live 1 mile from your ISP main building. VS people 50+ miles away. My ISP offers grabage upload rate (1Mbps, Down 20, used to be .5Mbps) which hampers Skype. Ofcourse I'm gonna be worried about game input lag.



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archer9234 said:

All under controlled conditions. I rather wait till normal people get a hold of this. Rather then Sony have things all setup at optium upload and download rates. It be like compairing people who live 1 mile from your ISP main building. VS people 50+ miles away. My ISP offers grabage upload rate (1Mbps, Down 20, used to be .5Mbps) which hampers Skype. Ofcourse I'm gonna be worried about game input lag.


There's no point in even trying this service if your internet connection is subpar.  If you're having problems with even Skype, you're probably not even able to stream HD movies from Netflix without lag.  Complaints are going to come even if the service is great, because there will be people who try the service whose broadband speed doesn't meet the minimum requirements.  It's like someone who buys Crysis 3, tries to run it on a crappy PC, then complains about it.  What're you supposed to do with people like that?  



jacks81x said:
1. The Games

2. Because OnLive failed. Do you think Sony would come out this confidently if they didn't solve the problems that OnLive encountered?

3. Technology advances very quickly. You don't actually think Sony is using the same 3 year old technology that OnLive was using right?

4, The key to the solution is not to overhaul the network infrastructure in the US, because that's not happening anytime soon nor would a company like Sony have anything to do with that. Rather, it is to develop new ways of compressing data such that it can be delivered under low bandwidth. This is exactly what YouTube is doing when they announced that they would start streaming 4K videos in the coming months. Our bandwidth isn't improving the next few months. So how is that possible when 4K videos are 4 times the size of a 1080P video? Answer: better compression and faster/more efficient video decoding.


1. Assumption - You don't even know what games and how many will be offered.

2. Assumption - Sony has failed with gadgets and features in the past.

3. Assumption - Sony is using Blu-ray in PS4, which is at least 7 years old.

4. Assumption - Which compression and decoding technology are you talking about?

All of your reasons are assumptions and none are based on facts. The only fact in this whole case is that Onlive and Playstation Now are identical services. That's it.



jacks81x said:
archer9234 said:

All under controlled conditions. I rather wait till normal people get a hold of this. Rather then Sony have things all setup at optium upload and download rates. It be like compairing people who live 1 mile from your ISP main building. VS people 50+ miles away. My ISP offers grabage upload rate (1Mbps, Down 20, used to be .5Mbps) which hampers Skype. Ofcourse I'm gonna be worried about game input lag.


There's no point in even trying this service if your internet connection is subpar.  If you're having problems with even Skype, you're probably not even able to stream HD movies from Netflix without lag.  Complaints are going to come even if the service is great, because there will be people who try the service whose broadband speed doesn't meet the minimum requirements.  It's like someone who buys Crysis 3, tries to run it on a crappy PC, then complains about it.  What're you supposed to do with people like that?  

The thing is I can upgrade my PC. I can't upgrade my ISP. They do not offer anything better. Which is the bad part of streaming stuff.



bugrimmar said:

When Onlive came out, it was met with widespread criticism and pessimism. The service has failed to gain significant ground in the market.

Playstation Now, despite being pretty much the exact same service, is being hailed and praised.

 

What's going on here? What makes Playstation Now different?

 

In my view, there's nothing different. It's just that people are fans of Sony and are really eager to help them succeed.

There isn't a ton of praise, just some healthy hope and enthusiasm.  

 

However the difference is this actually has games, and can be used on things people already have (Not a lame console).



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archer9234 said:
VXIII said:
After seeing how well the Remore play feature works between the PS4 and the PSVita even on an average connection, people are expecting the same kind of experience. Sony know how to stream things.

Dude, that's local streaming. That isn't dealing with all the limitations through the Internet.

http://youtu.be/z2z6ZV5YwaI

http://youtu.be/I31jj8JscsQ



archer9234 said:
...

All under controlled conditions. I rather wait till normal people get a hold of this. Rather then Sony have things all setup at optium upload and download rates. It be like compairing people who live 1 mile from your ISP main building. VS people 50+ miles away. My ISP offers grabage upload rate (1Mbps, Down 20, used to be .5Mbps) which hampers Skype. Ofcourse I'm gonna be worried about game input lag.


i, a normal person with decent internet, used gaikai to play rayman orgins right after the acquisition was announced.   it worked great, far better than my test with onlive.



even with a 100mbs download and 10mbs upload Onlive and gaikai were still horrible to play on. It is the equivalent of playing on a tv with game mode and having it turned off. The input lag sucks. They recommended a 5mbs download at the time of Onlives launch and with a far superioir connection there were still tons of artifacts from compression and outside of point and click adventures it's not a viable alternative for gaming. I was an Onlive premium member for years in the hopes it would get better but it never did, Gaikai was a little smoother but still not a worthwhile investment.



Yeah my internet speed isnt all that great, but I have my fingers crossed. I have been wanting bc. And no figgy I didnt "bitch" about it.



 

bugrimmar said:
jacks81x said:
1. The Games

2. Because OnLive failed. Do you think Sony would come out this confidently if they didn't solve the problems that OnLive encountered?

3. Technology advances very quickly. You don't actually think Sony is using the same 3 year old technology that OnLive was using right?

4, The key to the solution is not to overhaul the network infrastructure in the US, because that's not happening anytime soon nor would a company like Sony have anything to do with that. Rather, it is to develop new ways of compressing data such that it can be delivered under low bandwidth. This is exactly what YouTube is doing when they announced that they would start streaming 4K videos in the coming months. Our bandwidth isn't improving the next few months. So how is that possible when 4K videos are 4 times the size of a 1080P video? Answer: better compression and faster/more efficient video decoding.


1. Assumption - You don't even know what games and how many will be offered.

2. Assumption - Sony has failed with gadgets and features in the past.

3. Assumption - Sony is using Blu-ray in PS4, which is at least 7 years old.

4. Assumption - Which compression and decoding technology are you talking about?

All of your reasons are assumptions and none are based on facts. The only fact in this whole case is that Onlive and Playstation Now are identical services. That's it.

1.  Fact - It will have Beyond, TLOU, Puppeteer, and GOW: Ascension.  None of which OnLive had.

2.  Fact - they have failed AND succeeded in the past.  So unless you can see the future, you can't tell me that it's a fact that this will fail.

3.  Fact - Blu-ray is still the standard high-def medium today, whereas data compression and streaming technology have improved in the last few years.

4.  Fact - Sony hasn't announced that so obviously I don't know the technology on which Gaikai is built upon, but one thing we do know is that Sony loves to use proprietary technology.  So my "guess" is that they're not using the same technology that OnLive was using.

5.  I did not say as fact that this will succeed.  This is merely my opinion.  If you feel otherwise, that's your perogative.  No one is pointing a gun at your head to support this.  I will try this when this becomes available to the general public.  If it sucks, I'll no problem saying that it sucks.  However, I'm not going to be the one who say categorically that something that's not even out for another 6 months will fail.