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Forums - Nintendo - Project CARS will "showcase the hidden power Wii U has"

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I'm interested but would like to see some WiiU Screens or footage, but i'm more excited for Fast Racing Neo and The 90's Arcade Racer.



 

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MegaDrive08 said:
I'm interested but would like to see some WiiU Screens or footage, but i'm more excited for Fast Racing Neo and The 90's Arcade Racer.

I've asked them on Twitter about when we can expect to see Wii U footage, but got no reply.

I'm more interested in FAST and 90s Arcade Racer too; I much prefer arcade type racers over sims.



curl-6 said:
MegaDrive08 said:
I'm interested but would like to see some WiiU Screens or footage, but i'm more excited for Fast Racing Neo and The 90's Arcade Racer.

I've asked them on Twitter about when we can expect to see Wii U footage, but got no reply.

I'm more interested in FAST and 90s Arcade Racer too; I much prefer arcade type racers over sims.


Me to mate, guess its the old school gamer in us lol :()



 

MegaDrive08 said:
curl-6 said:
MegaDrive08 said:
I'm interested but would like to see some WiiU Screens or footage, but i'm more excited for Fast Racing Neo and The 90's Arcade Racer.

I've asked them on Twitter about when we can expect to see Wii U footage, but got no reply.

I'm more interested in FAST and 90s Arcade Racer too; I much prefer arcade type racers over sims.


Me to mate, guess its the old school gamer in us lol :()

Yeah, there wasn't even really such a thing as a sim racer when I started gaming, haha. XD

I just find them boring, just like sports games. Video games that simulate reality are pointless to me; I see the point of video games as giving us diferent experiences we can't find in reality.



megafenix said:

well, not sure how much access the cpu has for the edram, but doubt its going to be more than 4MB cause intensive work calculations dont rquire that much size, besides  edram is more important for graphics, the importance of the cpu access to the edram is more about having a pool where it can communicate and transfer data to the gpu, kind of like tjhe huma technology that amd announced some time ago. 

But the CPU still has access if need be, which should help it cope with CPU intensive segments like, say, a multi-vehicle crash.

Plus, dev logs from June 2013 state that they had the game running on just one of Wii U's CPU cores, so it seems unlikely that the CPU will be much of a problem if they still have another two cores to draw on. http://www.cinemablend.com/games/Project-CARS-Wii-U-Features-Particle-Shadows-Multi-Threaded-Shadowing-59659.html

But yes, more of the eDRAM will likely be used for graphics.

Shin'en stated on twitter that a double-buffered 1080p frame took up 16MB of eDRAM, so yeah, a double buffered 720p frame should be about 7MB. That leaves 25MB of eDRAM left over for other purposes.



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curl-6 said:
megafenix said:

well, not sure how much access the cpu has for the edram, but doubt its going to be more than 4MB cause intensive work calculations dont rquire that much size, besides  edram is more important for graphics, the importance of the cpu access to the edram is more about having a pool where it can communicate and transfer data to the gpu, kind of like tjhe huma technology that amd announced some time ago. 

But the CPU still has access if need be, which should help it cope with CPU intensive segments like, say, a multi-vehicle crash.

Plus, dev logs from June 2013 state that they had the game running on just one of Wii U's CPU cores, so it seems unlikely that the CPU will be much of a problem if they still have another two cores to draw on. http://www.cinemablend.com/games/Project-CARS-Wii-U-Features-Particle-Shadows-Multi-Threaded-Shadowing-59659.html

But yes, more of the eDRAM will likely be used for graphics.

Shin'en stated on twitter that a double-buffered 1080p frame took up 16MB of eDRAM, so yeah, a double buffered 720p frame should be about 7MB. That leaves 25MB of eDRAM left over for other purposes.

Shouldn't it be 8 left or something ?

Also, 32 MB on paper doesnt equal to reality does it ? Its more like the real number is 29 or 30. I'm still yet to see a RAM chip with 4 GB that actually has 4096 MB available. It's always like 3886. 



FrancisNobleman said:
curl-6 said:
megafenix said:

well, not sure how much access the cpu has for the edram, but doubt its going to be more than 4MB cause intensive work calculations dont rquire that much size, besides  edram is more important for graphics, the importance of the cpu access to the edram is more about having a pool where it can communicate and transfer data to the gpu, kind of like tjhe huma technology that amd announced some time ago. 

But the CPU still has access if need be, which should help it cope with CPU intensive segments like, say, a multi-vehicle crash.

Plus, dev logs from June 2013 state that they had the game running on just one of Wii U's CPU cores, so it seems unlikely that the CPU will be much of a problem if they still have another two cores to draw on. http://www.cinemablend.com/games/Project-CARS-Wii-U-Features-Particle-Shadows-Multi-Threaded-Shadowing-59659.html

But yes, more of the eDRAM will likely be used for graphics.

Shin'en stated on twitter that a double-buffered 1080p frame took up 16MB of eDRAM, so yeah, a double buffered 720p frame should be about 7MB. That leaves 25MB of eDRAM left over for other purposes.

Shouldn't it be 8 left or something ?

Also, 32 MB on paper doesnt equal to reality does it ? Its more like the real number is 29 or 30. I'm still yet to see a RAM chip with 4 GB that actually has 4096 MB available. It's always like 3886. 

32 - 7 = 25.

32 is the only confirmed number we have to my knowledge.



FrancisNobleman said:
curl-6 said:
megafenix said:

well, not sure how much access the cpu has for the edram, but doubt its going to be more than 4MB cause intensive work calculations dont rquire that much size, besides  edram is more important for graphics, the importance of the cpu access to the edram is more about having a pool where it can communicate and transfer data to the gpu, kind of like tjhe huma technology that amd announced some time ago. 

But the CPU still has access if need be, which should help it cope with CPU intensive segments like, say, a multi-vehicle crash.

Plus, dev logs from June 2013 state that they had the game running on just one of Wii U's CPU cores, so it seems unlikely that the CPU will be much of a problem if they still have another two cores to draw on. http://www.cinemablend.com/games/Project-CARS-Wii-U-Features-Particle-Shadows-Multi-Threaded-Shadowing-59659.html

But yes, more of the eDRAM will likely be used for graphics.

Shin'en stated on twitter that a double-buffered 1080p frame took up 16MB of eDRAM, so yeah, a double buffered 720p frame should be about 7MB. That leaves 25MB of eDRAM left over for other purposes.

Shouldn't it be 8 left or something ?

Also, 32 MB on paper doesnt equal to reality does it ? Its more like the real number is 29 or 30. I'm still yet to see a RAM chip with 4 GB that actually has 4096 MB available. It's always like 3886. 


That is because microsoft decided that 1KB = 1024Bytes, manufacturers use 1KB = 1000Bytes.  I would assume the console are similar in principle so you are probably right it is like 30ish.