curl-6 said:
But the CPU still has access if need be, which should help it cope with CPU intensive segments like, say, a multi-vehicle crash. Plus, dev logs from June 2013 state that they had the game running on just one of Wii U's CPU cores, so it seems unlikely that the CPU will be much of a problem if they still have another two cores to draw on. http://www.cinemablend.com/games/Project-CARS-Wii-U-Features-Particle-Shadows-Multi-Threaded-Shadowing-59659.html But yes, more of the eDRAM will likely be used for graphics. Shin'en stated on twitter that a double-buffered 1080p frame took up 16MB of eDRAM, so yeah, a double buffered 720p frame should be about 7MB. That leaves 25MB of eDRAM left over for other purposes. |
Shouldn't it be 8 left or something ?
Also, 32 MB on paper doesnt equal to reality does it ? Its more like the real number is 29 or 30. I'm still yet to see a RAM chip with 4 GB that actually has 4096 MB available. It's always like 3886.







