| megafenix said: this is exciting, finally they will use directx11 features like multi htreaded rendering and hopefully compute shaders whats interesting to is that the build not only reveal that wii u is using directx11 features but also using the edram, wheres in must game ports we see that the edram capabilities are not used and insteaddevelopers rely to much on the main ram cause is simple to useit than the edram |
With Project CARS reportedly being native 720p on Wii U, that leaves a lot of eDRAM for other purposes. Shin'en have previously said that they used it for "fast scratch memory for some CPU intense work and for other GPU memory writes."











