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Forums - Nintendo - Project CARS will "showcase the hidden power Wii U has"

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megafenix said:
this is exciting, finally they will use directx11 features like multi htreaded rendering and hopefully compute shaders

whats interesting to is that the build not only reveal that wii u is using directx11 features but also using the edram, wheres in must game ports we see that the edram capabilities are not used and insteaddevelopers rely to much on the main ram cause is simple to useit than the edram

With Project CARS reportedly being native 720p on Wii U, that leaves a lot of eDRAM for other purposes. Shin'en have previously said that they used it for "fast scratch memory for some CPU intense work and for other GPU memory writes."



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NO WONDER, USING 7MB for framebuffer insteadof 16MB ,eavesa lot space for a lot purposes, as for cpu i would say it coul be between 2 to 4MB as l3 cache just like the 476fp. but the must important use of the edram would be for vertex texture fetch data, wich is really important for many graphical trick including displacement mapping

 

just hope wr grt to see tesselation with displacements in the new games, to bad that shadow of the eternals which confirmed the use of tesselation displacements has been cancelled,



megafenix said:

NO WONDER, USING 7MB for framebuffer insteadof 16MB ,eavesa lot space for a lot purposes, as for cpu i would say it coul be between 2 to 4MB as l3 cache just like the 476fp. but the must important use of the edram would be for vertex texture fetch data, wich is really important for many graphical trick including displacement mapping

 

just hope wr grt to see tesselation with displacements in the new games, to bad that shadow of the eternals which confirmed the use of tesselation displacements has been cancelled,

I thought the CPU was confirmed as having 3MB of L2 cache, and access to the 32MB of eDRAM, but no L3 cache?



I can't wait. Finally a driving sim on Nintendo platform.



sethnintendo said:
I can't wait. Finally a driving sim on Nintendo platform.

Has there ever been one? Not on GCN, N64, Wii?

Not even one?



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curl-6 said:
sethnintendo said:
I can't wait. Finally a driving sim on Nintendo platform.

Has there ever been one? Not on GCN, N64, Wii?

Not even one?


World Driver Championship on N64 is one of the closest sim style games on a Nintendo console that I can think of (and yet it still has many arcade aspects).  It's also one of my favoite racing games of all time.

Wait, I just remembered Ferrari Challenge came out on Wii and that was certainly a simulation game.



The rEVOLution is not being televised

I hope it will look awesome on Wii U but I really don't hope that the “graphics are the key selling point“ of any game and especially a racing game. I hope gameplay will be great to get people to buy it. If it will be the graphics the game will be probably not worth to buy.



curl-6 said:
sethnintendo said:
I can't wait. Finally a driving sim on Nintendo platform.

Has there ever been one? Not on GCN, N64, Wii?

Not even one?


this is R Racing, a Ridge racer spin-off   that was basically a Gran turismo clone with a Anime style story mode. it was also released on PS2. pretty good game and the best racing sim on GC.



crissindahouse said:
I hope it will look awesome on Wii U but I really don't hope that the “graphics are the key selling point“ of any game and especially a racing game. I hope gameplay will be great to get people to buy it. If it will be the graphics the game will be probably not worth to buy.


A lot of popular driving games dont sell because of their physics. In most it doesnt even look like the cars are moving because of the rotation of the wheels, and there are no consequences of turning apart from a 10% reduction in speed...infact you usually get rewarded for fake ass drifts with powerups that ultimately help you go faster.



fps_d0minat0r said:
crissindahouse said:
I hope it will look awesome on Wii U but I really don't hope that the “graphics are the key selling point“ of any game and especially a racing game. I hope gameplay will be great to get people to buy it. If it will be the graphics the game will be probably not worth to buy.


A lot of popular driving games dont sell because of their physics. In most it doesnt even look like the cars are moving because of the rotation of the wheels, and there are no consequences of turning apart from a 10% reduction in speed...infact you usually get rewarded for fake ass drifts with powerups that ultimately help you go faster.

not sure where i said anything about phyiscs or realism, i was talking about gameplay and if it is super realistic or an arcade game doesn't change that the game should feel good and that this is hopefully the main selling point and not a game which feels not so good but "graphics are the main selling point and it delivers"

good graphics are always great and i love them but it could be the best looking game on this planet, if the gameplay in a racing game feels bad there is not much reason to buy it as long as you buy the game to play it and not only to look in the garage of the game.