NO WONDER, USING 7MB for framebuffer insteadof 16MB ,eavesa lot space for a lot purposes, as for cpu i would say it coul be between 2 to 4MB as l3 cache just like the 476fp. but the must important use of the edram would be for vertex texture fetch data, wich is really important for many graphical trick including displacement mapping
just hope wr grt to see tesselation with displacements in the new games, to bad that shadow of the eternals which confirmed the use of tesselation displacements has been cancelled,









