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Forums - Nintendo - Project CARS will "showcase the hidden power Wii U has"

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Yeah, both have digital triggers, even Wii's pro classic controller is digital. The only possible compatible controller with analog triggers is the original classic controller.

So, with the pro you lose second-screen, microphone, audiojack, speakers, webcam;
you gain longer battery life and standard controller size/weight.

What was the difference in precision between the pro controller and the gamepad?



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Put forth the effort and I will buy your games. Simple as that. I like the way this guy approaches the Wii U so I will DEFINITELY pick this one up!



"Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child."

 

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Skeeuk said:
this won't play too good with game pad, you will need pro controller

the game pad doesn't offer precision gameplay imo I can't wait to see the wiiu version


I prefer the gamepad over the pro controller with games that utilize it properly. I also find the precision to be pretty much the same as the pro controller, It has the exact same button layout, just with a screen in the middle. 

I know I can't be the only one that likes the gamepad. 



TomaTito said:
Chrizum said:
supernihilist said:

 

Chrizum said:
supernihilist said:
i would be impressed if CARS showed a higher fidelity visuals than NFS MW U, considering the latter delivered a higher performance with better assets also than the PS360 versions. we already have a really good looking realistic racing game.

While Need for Speed looks amazing on WiiU, it obviously isn't a realistic racing game. It's an arcade racer pur sang.

[img]

does it look realistic enough to you?

I have the game. I thought you meant WiiU already had a realistic racing game (which it does not), but even when only discussing graphics, NfS looks really good, but not very realistic. It's pretty over the top with bright colours, heavy bloom lighting and insane speeds.

Realistic, as in simulation instead of an arcade racer.

Exactly. Looking forward to Project CARS, although I doubt it will beat Forza for me.



Their attitude really makes me want to buy it, but I hate sim racers... XD

 Now that there aren't any PS3/360 versions to hold the Wii U version back, hopefully they'll really take advantage of that larger RAM pool and DX10/11 features.

As has been said, if they can beat Need for Speed Most Wanted U for visuals, that's be sweet.

 

cannonballZ said:

I know I can't be the only one that likes the gamepad. 

You're not alone. When used right, like in Need for Speed Most Wanted U, it's awesome.



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cannonballZ said:
Skeeuk said:
this won't play too good with game pad, you will need pro controller

the game pad doesn't offer precision gameplay imo I can't wait to see the wiiu version


I prefer the gamepad over the pro controller with games that utilize it properly. I also find the precision to be pretty much the same as the pro controller, It has the exact same button layout, just with a screen in the middle. 

I know I can't be the only one that likes the gamepad. 

Nope. Definitely not the only one. I play a lot of my games on the Gamepad itself. When it's time to go to bed, my game comes with me. Plus, I have big hands so the comfort level is off the charts.



"Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child."

 

Shigeru Miyamoto

Is it just me, or do racers seem to benefit the most (graphically) from Wii U's RAM and GPU abilities? We've seen NFS:MWU and Mario Kart 8 in action, and they seem to be among the system's best-looking titles. Fast Racing Neo and Project CARS are positioned to join them, too.

Not that I'm forgetting about X or anything. I just expect it to push the system in a different way (render distance and other open-world facts of life).



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F0X said:
Is it just me, or do racers seem to benefit the most (graphically) from Wii U's RAM and GPU abilities? We've seen NFS:MWU and Mario Kart 8 in action, and they seem to be among the system's best-looking titles. Fast Racing Neo and Project CARS are positioned to join them, too.

Not that I'm forgetting about X or anything. I just expect it to push the system in a different way (render distance and other open-world facts of life).

They do indeed. Racers tend to be GPU bound, or in the case of Most Wanted, memory bound, and those are two of Wii U's strong points.



If they can produce a version that is graphically similar to the PS4 version with extra gamepad features then this will be a day one purchase for me...



this is exciting, finally they will use directx11 features like multi htreaded rendering and hopefully compute shaders

whats interesting to is that the build not only reveal that wii u is using directx11 features but also using the edram, wheres in must game ports we see that the edram capabilities are not used and insteaddevelopers rely to much on the main ram cause is simple to useit than the edram