the-pi-guy said:
fordy said:
It's a given: remove costly parts of the business to reinvest in the more profitable ones. Business 101...
You're not seriously trying to argue this, are you?
And what do you mean "all of that happening on your mind"? Are you trying to dispute that countries are NOT moving closer to FttX technologies??
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Sony obviously has no business acumen.
You would be replacing costly parts with other costly parts. You'd replace shipping costs/retailer cut with server costs/internet costs. You'd still need people to get the service up and running. It would be ridiculously expensive for Sony to set up such a thing, consider literally millions of components that would be replaced all to go after a portion of the market that is substantially smaller. It's definitely something that they could and perhaps should do at some point, but not at any time soon. They could get big money off the PS4, they get a small amount from every copy of a game sold. The way they're going with it is really the best choice. Open up PS4 streaming when PS5 comes out. When not only will internet be better, but also the PS4 parts will be substantially cheaper and more reliable.
Internet speeds are still very low, and most people would not be able to play. Also, there would be a lot of people distrusting the service, they could shut it down. Or what happens if it gets hacked and they have to take it down, all your games would be unavailable for play. A lot of people would hate that and would rather buy physical. Consider the fact that a lot of people would still rather buy physical than digital, you think they'd rather get something for streaming over digital or physical. Even though streaming comes with many of the same drawbacks as digital and has a few more.
Consider what would happen if they took down your favorite game in 10 years because only 5000 people play it so they can better support a game that has 15000 people playing. How would you feel about that?
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Like all business practise, server farming would be outsourced, especially on peak demand like holidays or new title releases. Outsourced cloud processing is already insanely cheap for what it can do, and is only heading further down in price..
Offering a system to developers that would be more secure to piracy and cheating, as well as making multiplayer games substantially much easier to develop by removing the client-tier communication needed on current systems, would, in my opinion, persuade them to not only go with such a platform, but be prepared to pay more in publishing costs for such a benefit. Sony has ALWAYS been about the 3rd parties, remember...
Your argument about low internet speeds do not constitute as belitting any part of my reasoning. Once again, if it works for streaming PS3, why wouldn't it work for PS4? Both use a similar input method and both output the same resolution. The only difference would be the server-side (which would be much easier to perform if virtualising native x86/x64, as opposed to Cell emulation).
I urge you not to look at Sony themselves as an example of how servers are properly maintained. Besides, outsourced server farms take the problem from the platform provider together (unless of course it's a problem with their own software).
Yes, I know that many people would hate to buy digital, and I think that unless society changes, we'll only lose that battle. Why? Look at the insane measures currently being undertaken to FURTHER extend patent/copyrights past their useful period (way past when the original creators have passed on). It's always been about the supplier vs. the consumer, and digital distribution will be yet another battle. I myself was heavily against Steam when it came out, and unfortunately I've since cracked for the sake of convenience and cheap games. You watch what happens as soon as a flagship title comes out as "exclusive to cloud platform"...
As for old, obsolete games, I don't see that happening, as storage costs aren't really a concern (especially if you're only dealing with 1 copy of each game).