| DonFerrari said: So cloud would have saved THQ? I brought them to say that just because you supposely are a dev you don't necessarily knows how to run a bussiness. If you do, may I know from which developer you are CEO or CFO? Microsoft entered console bussiness because Sony didn't bend to them asking to be partners on PS (doing their OS). And Sony had developed to PC and stopped. About being on the cloud making it more available... that would support 1st party (that Sony doesn't get as much sales as 3rd parties)... why would 3rd parties pay royalties for Sony to be on the cloud if that could even mean the same as being on a free platform cloud??? If as you say it becomes standard and cheap any publisher will be able to set their games to run on the cloud using a set of hw specifications. |
I don't know, would it? You're the one that brought it up, and unless you were trolling, I'd suggest you stick to the topic. You don't need to be a CEO to see growing trends in the industry. Those ideas DO require development time to implement. Of course, that's where it would have started, but we're WAY past that point now, in case you haven't noticed. Then again, you're the one with the crazy idea of Sony being able to snap their fingers and presto, instant service. The real world doesn't work that way, sorry...
I've heard some real jokes in the past, but this one is right up there with the best of them. Sure, okay. Microsoft, who had a monopoly on the consumer operating system market literally BEGGED Sony to make the OS for their console, which, at the time, couldn't constitute for a real OS, as most games at that time still required direct interface to the hardware. Do you actually stop to think what you're writing? Once again, Business 101. Microsoft already had most of the resources needed to enter the videogame market. Businesses DO tend to migrate across relevant markets, you know. They don't work out of spite; that makes absolutely zero business sense whatsoever. Home consoles were 1. An overlapping market which Microsoft was already dabbling with (see HTPC), and 2. A market which could reap huge profits with minimal investment on Microsoft's part (in terms of manufacturing/software development). Again, notable businesses do NOT work out of spite.
You seem to think there's nothing in between raw cloud storage and the consumer interface. What about digital distribution systems? What about established userbase? What about payment structures? Do you think the average development studio wants to deal with these? If your argument was logically sound, then Steam would not exist, Origin would not exist, etc. because those alleged studios would just arrange their own cloud storage, right? Outsourcing......Once again, Business 101.







