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fordy said:
DonFerrari said:
fordy said:
DonFerrari said:

What is happening in your mind is that you think you have it all figured out and it is the universal truth... unless you think Sony was lying when they said PS3/PS2/PS1 games only.


Well I'll put it this way...

Sony will move PS4 games to PSNow. It's not a matter of "if", but "when".

Either that, or they'll be seen issuing another apology to shareholders as to why they let their competitors get a foothold in an emerging market, while they were intent on keeping their games on a hardware platform (once again, short-signtedness. Be thankful you're not running your favourite company into the ground by working for them). Steam is headed in this direction, Microsoft is absolutely more than likely incorporating similar services in their Azure platform (ie. the platform that's able to already run Windows apps across web platforms, including non-Windows OSes, but I guess you thought that will "never happen"too, huh?)

Having worked in the software development industry for 15 years now, I'm more confident of where business is not only heading, but intends to head with software solutions in the near future. It's required in our area to keep up with those kinds of things, in order to keep development knowledge relevant. The thought that my mind was going to be changed by someone on a random forum on the premise of "Sony said they wouldn't" is laughable to say the very least...

So we should be thankfull for your enlighted vision as dev? Maybe you were the head of THQ?

You seem to forget that even before Xbox original MS always had their studio releasing games on Windows Platform, so your logic doesn't connect... but let you be happy... maybe in 5 years, 1 month earlier than PS5 releases, PS4 games get streamed and you can say you won because it got streamed before PS5... as you said its a matter of "when" and like that if it happens in 10 years you can still be right, if it never happens you can say "wait a little longer".

I never realised that THQ attempted a cloud-based solution...I'm sure that's why they went broke, huh?

You really have zero idea of the game industry, don't you? Yes, Microsoft had internal studios designing games for Windows, and yes it was profitable. So....where was the income from 3rd parties? I'll give you a hint.....THERE WAS NONE! Microsoft don't have the exclusive on who can develop for Windows. Here's a newsflash: DirectX is not only free, but can be incorporated across many development platforms. This was in response to the growing concern of Linux eating into their OS business.

This is WHY the Xbox was created. Microsoft saw the business model that Nintendo had and Sony had, and wanted a piece of the pie from 3rd parties. It's EXACTLY the same reason why Nintendo or Sony don't develop on the PC, which you already brought up, so please stop trying to flog a dead horse, already...

Here's a shocker for you: who has announced a PS5? Show me the press release about a PS5 being announced, and I'll concede that the PS4 will have no issue remaining relevant through the transition to cloud based gaming. What was that? There is none? Well how about that...I guess you just ASSUMED that Sony would do the same thing they always have been, in a rapidly changing environment. I'm sorry, I thought your argument made sense for a split second...

So cloud would have saved THQ? I brought them to say that just because you supposely are a dev you don't necessarily knows how to run a bussiness. If you do, may I know from which developer you are CEO or CFO?

Microsoft entered console bussiness because Sony didn't bend to them asking to be partners on PS (doing their OS). And Sony had developed to PC and stopped.

About being on the cloud making it more available... that would support 1st party (that Sony doesn't get as much sales as 3rd parties)... why would 3rd parties pay royalties for Sony to be on the cloud if that could even mean the same as being on a free platform cloud??? If as you say it becomes standard and cheap any publisher will be able to set their games to run on the cloud using a set of hw specifications.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."