fordy said:
I never realised that THQ attempted a cloud-based solution...I'm sure that's why they went broke, huh? You really have zero idea of the game industry, don't you? Yes, Microsoft had internal studios designing games for Windows, and yes it was profitable. So....where was the income from 3rd parties? I'll give you a hint.....THERE WAS NONE! Microsoft don't have the exclusive on who can develop for Windows. Here's a newsflash: DirectX is not only free, but can be incorporated across many development platforms. This was in response to the growing concern of Linux eating into their OS business. This is WHY the Xbox was created. Microsoft saw the business model that Nintendo had and Sony had, and wanted a piece of the pie from 3rd parties. It's EXACTLY the same reason why Nintendo or Sony don't develop on the PC, which you already brought up, so please stop trying to flog a dead horse, already... Here's a shocker for you: who has announced a PS5? Show me the press release about a PS5 being announced, and I'll concede that the PS4 will have no issue remaining relevant through the transition to cloud based gaming. What was that? There is none? Well how about that...I guess you just ASSUMED that Sony would do the same thing they always have been, in a rapidly changing environment. I'm sorry, I thought your argument made sense for a split second... |
So cloud would have saved THQ? I brought them to say that just because you supposely are a dev you don't necessarily knows how to run a bussiness. If you do, may I know from which developer you are CEO or CFO?
Microsoft entered console bussiness because Sony didn't bend to them asking to be partners on PS (doing their OS). And Sony had developed to PC and stopped.
About being on the cloud making it more available... that would support 1st party (that Sony doesn't get as much sales as 3rd parties)... why would 3rd parties pay royalties for Sony to be on the cloud if that could even mean the same as being on a free platform cloud??? If as you say it becomes standard and cheap any publisher will be able to set their games to run on the cloud using a set of hw specifications.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







