ethomaz said:
It is a API to replace the Direct3D... not all the DirectX... so you need to use DirectX in the games for Windows but the graphic part instead to use Direct3D you will use Mantle. But Mantle is just supported by AMD GCN GPUs (HD 7000, HD 8000 and the new Rx cards)... so developers will create the game in most cases using Direct3D and after that make a optimization patch using Mantle for these GCN GPUs. Mantle is open so nVidia can implement the support for their GPUs but it won't happen... nVidia already have a API extension like Mantle for OpenGL... some games uses it already. |
Okay, so it will replace the full Direct3D? So it's either Direct3D, OpenGL or Mantle for every specific game, not a combination of them?










