SvennoJ said:
Behold the power of the cloud and next gen racing. |
I see a video where the car eventually got out of the mess. In the GT6A video I posted, they didn't. And it's just as bad in the actual GT6 game itself.
Sorry, but aggressive racing does not have to mean destruction derby. This happened because in GT6, like all GT games, the AI follows racing lines at all costs. As you can see in the video, the cars would rather veer right back into the parked car instead of simply driving around it, because the pre-determined racing line has such a high priority for the AI. Imagine playing a shooter and there's a building with 4 doors and you stand in one and the AI just stands there because they don't understand there are 3 other doors. That's bad AI.
You only prove my point by telling me you've seen AI spin out once. And that's supposed to simulate "professional racing" as you said? You're going to spin out or go off the track or get in accidents when you're actually racing. You're not going to do any of that when you're just racing through a track in a straight line "sticking like glue".
Anyways I just wanted to post that video because of the responses to selnor when he posted an actual use for the cloud, like improving AI. Someone told him to turn the difficulty up, just wanted to correct that because the AI is dumb as soup no matter what the setting is. Excuses for GT's shit AI or a video of a car spinning out and getting back into the race in F5 doesn't change any of that.









