globalisateur said: From Eurogamer Digital foundry Batman face-off: "The only real exception comes in the form of the addition of NVIDIA's FXAA post-processing technology. The original console versions of Arkham City operated at native 720p with no anti-aliasing employed at all so we might expect a welcome bump in image quality from the addition of the AA tech on Wii U. However, the arrival of FXAA is something of a double-edged sword. On the one hand, high contrast edges are smoothed significantly - a welcome addition. Unfortunately, on the flipside, the additional blurring detracts from the quality of the artwork, with specular highlights in particular dulled significantly." The anti aliasing more than makes up for the blurring. I sure as hell don't want shimering in games. You are simply over exaggerating the bluring caused by FXAA. What is this sharpen effect you speak of ? Some PC games combine (without telling you) some sharpening effect with FXAA to "fix" the blur. That's why most PC gamers think FXAA doesn't blur textures. That's a common illusion among PC gamers. There is no such thing as a "sharpening effect". Your making shit up and this is coming from a PC gamer like myself. FYI, MLAA and FXAA are virtually similar in every respect. No, they are not. You can see FXAA like an advanced blur when MLAA and the others morphological AA like SMAA will try to smooth more precise pattern like long aliased edges and not random textures sub-details. MLAA and FXAA aren't very different. Both of them have similar principles to anti aliasing but the difference lies in implementation. MLAA and MSAA aren't similar AT ALL in respect to how they approach anti aliasing! All of these methods use edge detection for anti aliasing except for MSAA. MLAA is a morphological AA, it will try to dectect and smooth only aliased edges, yes. But FXAA will blur stuff everytimes it detects too much contrast between several pixels. What is too much contrast is precisely what can be modified by the developers. How do you know that MLAA will only detect aliased edges ? MLAA and FXAA are both post process anti aliasing methods. MLAA will likely also blur textures too because it also uses a similar edge detection system like FXAA. |
Anymore lies to share ?