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Forums - Gaming - Why does everyone keep saying the reason why ps4 is better than Xbox one because its more powerful.

Jereel Hunter said:
leo-j said:
Also sony was known for their great 1st party IP last gen.. You cannot even compare the 360 to the ps3 right now in terms of the amount of exclusive IP from first party.. Ps3 just got a new ractchet and gran turismo 6, while the 360 gets another yearly cod and ac, it is okay to expect similar support for this gen

Didn't the PS3 promise lots of exclusives, and push them back continually for the first 2 years of its life? Will we be expected that to go similarly as well? You can't compare 360 to the PS3 'right now'. But you couldn't compare PS3 to the 360 7 years ago. To assume that Sony is going to deliver on all it's promises and be better for the entire generation is to completely discount any aspect of history that you deem unfavorable.


What about PS2 and PS then, vast majoiry if its gaming existance SCE comes through on exclusives.  It seems history seems favorable to PS4 likely exclusive dominance over xbox.  360 got by on the fact it dropped a year earlier and was easier to program for, both advantages it no longer has.



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S.T.A.G.E. said:
superryo said:
S.T.A.G.E. said:
superryo said:
Rafux said:
-1080P>720P
-100$ cheaper
-Smaller (no powerbrick)
-Better multiplats from the beginning
-No need for batteries for the controller
-Plus>Live

That is not true.  Some games are 1080P on XBOX One and eventually more will be.

The $100 is true but if you add the camera and a better headset for PS4 (the ear bud really sucks) then the price difference is negligible.  Besides these systems are supposed to be 10 year cycle per MS and Sony so $100 over 10 years is $10 a year.  Besides if you didn't preorder a PS4 yet then you won't be getting one for a while unless you are willing to pay much more than the retail price - in some cases even more than the Xbox One.

Yes it is smaller but once it is in the AV unit, why does this matter?  My brick sits behind the console so I never see it.

As for multiplats - from what I see there is hardly any difference.  It's like when they were comparing Xbox 360 and PS3 and people were nitpicking over tiny differences that you need a magnifying glass for.  The average consumer would not be able to tell at all if we are to be completely honest.  In fact there isn't a huge difference between current gen multi plats and the next gen so far.

No batteries for controller - I see that as a plus since the Xbox controller seems to last much longer.  I also bought 4 Duracel rechargeable battery with charger for $20.  This allows me to always have 2 fresh battery ready if my battery dies. 

I only subscribe to Plus for a few months way back but for me Live is a much better experience than the PS network by far. It's all personal opinion but I have way more friends on Live and the few I have on both prefer Live.  The experience is just simpler for my taste.  As for free games, both give out free games and for the most part they are good even if older.   Sure Plus may give out newer games but if you ever stop paying then those games are no longer playable while Live is more like the iOS store model where once you download they are yours for life.




PS Network is free. You don't pay for that. You only pay for Plus perks.

Yes but with PS4 there is no "free" multi player.  I always play multi player so PSN is not an option for me.  I do play PSN on the PS3 and while it works, one thing that annoys me is the constant update that takes so long.  Sometimes I only have a short period to play and booting up to have to do an update along with DCU update which takes hours doesn't give me much gaming time.  That and I find some of the social games on PSN doesn't seem to have anyone talking on the headset.  I like socially chatting while playing so it's a - on PSN.


The PS3 is not the PS4. The fact that we're paying might bring more money into the fold for increasing the overall value of multiplayer. PSN will always be free. You can cross-chat, video chat, watching netflix and enjoying everything else with your friends is at no extra charge. For those who don't like multiplayer, PSN is still 100% free for them. Again, the PS4 will show major differences in online from the PS3. It's already been reported that PSN is way faster than Live. Lets hope this translates to loading screens as well because during the 7th gen 360 games loaded faster since there was less content on each disc and the PS3's RAM was taken up so everything ran slower. This gen it seems a lot of the third party gamers have switched back to Sony so that little theory about no one chatting might come to pass. I've chatted with many people on PSN though during the PS3 era, mainly because of my effort to initiate conversations and I joined a couple teams in COD and Last of Us.

Even if gaming consoles do Netflix for free, they don't do them very well.  I bought an Apple TV and now Roku 3 for that.  Much better at streatming video and DNLA and much much cheaper (less than $100).  Plus almost ALL new HD TV now are smart TV's and have Netflix and Youtube built in so that is not even a benefit of any console.  The reason I pay for XBOX Live is to play multi player and to ensure I have RELIABLE always available servers and connections.  It is always the reason to pay for XBOX Live.  Anything else is a bonus but not a necessity.  Anyone who buys a $300-$500 console just for free netflix and youtube is just silly when they can buy a google chromecast for just $35.



The major limitation of the xbox one really is that 32MB of ESRAM. Same amount as wii u which is a far less capable console. We have seen games that initally release at 720p but are patched to 900p later or 900p to 1080p. This is the result of having to optimise that 32MB of memory to fit everything in. It's simply a limitation the ps4 doesn't have, not only is the gpu about 40-50% more powerful in graphic cores, but it is 2x capacity in rendering output and has full access with no restriction to incredibly high bandwidth GDDR5 memory. This bodes well for 4K support, full use of 1080p, 3D support and their upcoming VR visor.

There will likely come a time when more casual gamers start to realise the huge difference in power and the xbox one price premium will become unsustainable and may even fall below that of the ps4.

I saw Forza on display in store on xbox one. There was some aliasing on what I'm sure was a 1080p display. I was not impressed. Car models were nice but the general look of the surroundings, sky etc still looked last gen.



bonzobanana said:
The major limitation of the xbox one really is that 32MB of ESRAM.

The 32Mb of eSRAM isn't a limitation. Developers don't have to use it at all.

The real limitation is the DDR3 and the lack of compute resources, but the same could be said for the Playstation 4 in comparison to the PC which will become evident in a few years.




www.youtube.com/@Pemalite

Pemalite said:
bonzobanana said:
The major limitation of the xbox one really is that 32MB of ESRAM.

The 32Mb of eSRAM isn't a limitation. Developers don't have to use it at all.

The real limitation is the DDR3 and the lack of compute resources, but the same could be said for the Playstation 4 in comparison to the PC which will become evident in a few years.

this +1

bonzobanana. talk about tings you dont have a clue, is not a good idea.



34 years playing games.

 

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Pemalite said:
bonzobanana said:
The major limitation of the xbox one really is that 32MB of ESRAM.

The 32Mb of eSRAM isn't a limitation. Developers don't have to use it at all.

The real limitation is the DDR3 and the lack of compute resources, but the same could be said for the Playstation 4 in comparison to the PC which will become evident in a few years.


Without the 32MB of ESRAM you have 12 gpu compute units and 8 cpu's all sharing the same pool of memory of low bandwidth DDR memory. The ESRAM is there to help solve that issue but there is only 32MB of it. It's a clear limitation. Cache memory is there to remove latency issues and help coordinate use of bandwidth but there is clearly an issue with the xbox one, cache can't create extra bandwidth.

Also remember both GPU's have compute functionality. So the extra power of the PS4 GPU can be utilised for additional compute power if necessary which again means for CPU intensive games it can have an advantage. Obviously if the GPU is used for this then actual GPU work has to be reduced but there may be games where the PS4 advantage is an improved physics engine or more characters on screen or improved AI.

The PS4 is just a much more powerful design and will be capable of greater things than xbox one.



Teriol said:
Pemalite said:
bonzobanana said:
The major limitation of the xbox one really is that 32MB of ESRAM.

The 32Mb of eSRAM isn't a limitation. Developers don't have to use it at all.

The real limitation is the DDR3 and the lack of compute resources, but the same could be said for the Playstation 4 in comparison to the PC which will become evident in a few years.

this +1

bonzobanana. talk about tings you dont have a clue, is not a good idea.


Nothing I've written is in anyway controversial and has been discussed many times on many forums about the advantages  of the PS4. If you believe otherwise then why not explain your reasoning instead of childish, bitchy comments.

 

 



bonzobanana said:


Without the 32MB of ESRAM you have 12 gpu compute units and 8 cpu's all sharing the same pool of memory of low bandwidth DDR memory. The ESRAM is there to help solve that issue but there is only 32MB of it. It's a clear limitation. Cache memory is there to remove latency issues and help coordinate use of bandwidth but there is clearly an issue with the xbox one, cache can't create extra bandwidth.

Also remember both GPU's have compute functionality. So the extra power of the PS4 GPU can be utilised for additional compute power if necessary which again means for CPU intensive games it can have an advantage. Obviously if the GPU is used for this then actual GPU work has to be reduced but there may be games where the PS4 advantage is an improved physics engine or more characters on screen or improved AI.

The PS4 is just a much more powerful design and will be capable of greater things than xbox one.


The eSRAM isn't a limitation. Developers don't have to use it, they have a choice.
If developers make use of it, they get a performance boost, how could that be described as a limitation when it increases performance?

Is it as Ideal as the memory set-up in the Playstation 4? Heck no. But it's still not a limitation.
Fact of the matter is both systems are going to have games that look downright fantastic, eSRAM or not. (Granted at only HD resolutions. Ugh.)

In the end, most games won't be any different across platforms, save for some minor details (That people will most certainly blow out of proportion), most developers use 3rd party game engines and don't optimise for any specific platform to a massive degree, it's only the first party developers who generally push the envelope.

But if you are indeed worried about graphics and performance, get a PC and stop stressing.




www.youtube.com/@Pemalite

You can see the difference, especially for games like Call of Duty. 1080p looks so much smoother then 720p.

However I think the main reason why people are saying PS4 is better then XB1 is because it's cheaper, and better optimized for gaming. No ads in the display, just a simple easy to navigate menu. Plus PSN being cheaper then XBLG ($10 difference per year, or $7 difference on 3 month cards) makes a big difference.



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Pemalite said:
bonzobanana said:


Without the 32MB of ESRAM you have 12 gpu compute units and 8 cpu's all sharing the same pool of memory of low bandwidth DDR memory. The ESRAM is there to help solve that issue but there is only 32MB of it. It's a clear limitation. Cache memory is there to remove latency issues and help coordinate use of bandwidth but there is clearly an issue with the xbox one, cache can't create extra bandwidth.

Also remember both GPU's have compute functionality. So the extra power of the PS4 GPU can be utilised for additional compute power if necessary which again means for CPU intensive games it can have an advantage. Obviously if the GPU is used for this then actual GPU work has to be reduced but there may be games where the PS4 advantage is an improved physics engine or more characters on screen or improved AI.

The PS4 is just a much more powerful design and will be capable of greater things than xbox one.


The eSRAM isn't a limitation. Developers don't have to use it, they have a choice.
If developers make use of it, they get a performance boost, how could that be described as a limitation when it increases performance?

Is it as Ideal as the memory set-up in the Playstation 4? Heck no. But it's still not a limitation.
Fact of the matter is both systems are going to have games that look downright fantastic, eSRAM or not. (Granted at only HD resolutions. Ugh.)

In the end, most games won't be any different across platforms, save for some minor details (That people will most certainly blow out of proportion), most developers use 3rd party game engines and don't optimise for any specific platform to a massive degree, it's only the first party developers who generally push the envelope.

But if you are indeed worried about graphics and performance, get a PC and stop stressing.

this. +10



34 years playing games.