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Forums - Gaming - Is PS4 CPU is better than Xbone CPU?

selnor1983 said:
NYCrysis said:
selnor1983 said:

I need proof. So far Ryse blew me and others away. Killzone didnt really do that. Maybe I should have played KZ first.

I fully expect 343i and Halo 5 to blow KZ away visually. And show us just how amazing a shooter with an open battlefield can look. 343i are gonna make Halo 5 look absolutely astounding. Especially considering what they achieved with Halo 4 on Xbox 360.


First of all there is nothing on xb1 that looks and is technically as good as infamous 2nd son. The physics, particle effects, animations, open world game play, lighting all look unrivaled and destroys anything coming on xb1. Add to the fact that it's a near launch title, I don't think xb1 can catch up ever.

2nd of all regarding halo and 343i; the person who made halo as graphically as good on 360 now works for naughty dog and even before her naughty dog was unrivaled in the console graphics category good luck to Halo ONE trying to get even close to Uncharted 4.

Also quantic dream's (ps exclusive dev) animations destroy anything shown on xbox. Beyond 2 souls animations are unrivaled. QD's PS4 e3 demo is also unrivaled. Nothing compared to it on xb1.


I never laughed so hard. You think 343i 1 guy is responsible for Halo being amazing visually? Theres over 300 people there bro.

The reason Halo 4 and 343i are amazing visual devs is the following.

The team contains developers from Epic, Naughty Dog, Crytek, ID Software, Bungie and Bethesda Softworks. Microsoft put a team together that has many years of visual fidelity experience.

1 guy ROFL.

Quantum Break looks better than Infamous. Sorry. And we have yet to see Microsofts other amazing dveveloper they put together called Black Tusk Studio. Another studio full of people from companies like Crytek, Naughty Dog, etc.

Again I ask. Show me a game which says PS4 better graphics. Ive yet to see one.

First of all it's a lady who moved from 343 to ND. And here is her record http://en.wikipedia.org/wiki/Corrinne_Yu

"Yu's early career was as an elite programmer for the King's Quest series for the Apple II although she had her own 3D engine projects that she sold to various companies.[2] She programmed for QuickDraw 3D, an early rasterisation API.[2] She worked on the game Zombie, and created the video game engine used in Spec Ops.[3] In November 1997, she was employed by video game developer Ion Storm.[1] She worked on the 2001 video game Anachronox and served as Director of Technology at the studio.[1][4] While at Ion she was responsible for the Quake 2 code base and any games based on that engine.[5] In November 1998, she left Ion Storm and later became the Lead Technology Programmer at 3D Realms.[1] Yu worked as Director of Technology of Gearbox Software, creator of Brothers in Arms and Borderlands. Yu worked to heavily modify the Epic Unreal Engine 3 with an emphasis on lighting, shadows and physics.[6] Yu was a founding member of Microsoft's Direct 3D Advisory Board. She participated in CUDA and GPU simulation at NVidia.[7]

In 2008, Microsoft Studios hired Yu as the Principal Engine Architect for an internal studio, 343 Industries.[8][9] 343 Industries was established in 2007 to oversee the Halo franchise following Bungie's separation from Microsoft. Yu programmed lighting, facial animation, and developed new technology for the 2012 video game Halo 4.[10] While coding on Halo team, Yu researched new lighting techniques, and invented new dynamic radiosity algorithms. Microsoft applied a software patent for Yu's Halo lighting work.[11]

 

That's not just anyone who switched she is the sole reason halo 4 looked as good as it did. And not she works on the ps4. Again as I said before you are full of b.s. without any evidence and are a lost cause.



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NYCrysis said:
selnor1983 said:
NYCrysis said:
There is nothing on xb1 that looks and is technically as good as infamous 2nd son. The physics, particle effects, open world game play, lighting all look unrivaled and destroys anything coming on xb1. Add to the fact that it's a near launch title, I don't think xb1 can catch up ever.


Infamous 2nd son looks better than Ryse. Absolutely. But Quantum Break imo looks better than Infamous.


Um... no Infamous 2nd son destroys quantum break (most likely linear gameplay so not much impressive technically) and you forgot about the order 1886 which as the devs say gameplay looks even better than the e3 trailer. That too looked better than anything shown on xb1. U got anything else left to BULLSHIT say? Cause you're just a lost cause now.

Interesting that you say QD E3 demo blows everything away ( and yet they are the most linear games money can buy ) but diregard Quantum Break due to linearity. Agenda.

Like I said show me gameplay of The Order 1886 then we can talk. Its all hot air from Sony right now. Nothing at all concrete.

So far youve blown some hot air, said a dev says the gameplay is better than our CGI trailer and put Remedy down for linearity and praised a company who has the most point and click linear games.

Its not going to well.

Again prove to me with gameplay, the PS4 has better graphics. My TV at the moment says Xbox One leads. My opinion.



NYCrysis said:
selnor1983 said:
NYCrysis said:
selnor1983 said:

I need proof. So far Ryse blew me and others away. Killzone didnt really do that. Maybe I should have played KZ first.

I fully expect 343i and Halo 5 to blow KZ away visually. And show us just how amazing a shooter with an open battlefield can look. 343i are gonna make Halo 5 look absolutely astounding. Especially considering what they achieved with Halo 4 on Xbox 360.


First of all there is nothing on xb1 that looks and is technically as good as infamous 2nd son. The physics, particle effects, animations, open world game play, lighting all look unrivaled and destroys anything coming on xb1. Add to the fact that it's a near launch title, I don't think xb1 can catch up ever.

2nd of all regarding halo and 343i; the person who made halo as graphically as good on 360 now works for naughty dog and even before her naughty dog was unrivaled in the console graphics category good luck to Halo ONE trying to get even close to Uncharted 4.

Also quantic dream's (ps exclusive dev) animations destroy anything shown on xbox. Beyond 2 souls animations are unrivaled. QD's PS4 e3 demo is also unrivaled. Nothing compared to it on xb1.


I never laughed so hard. You think 343i 1 guy is responsible for Halo being amazing visually? Theres over 300 people there bro.

The reason Halo 4 and 343i are amazing visual devs is the following.

The team contains developers from Epic, Naughty Dog, Crytek, ID Software, Bungie and Bethesda Softworks. Microsoft put a team together that has many years of visual fidelity experience.

1 guy ROFL.

Quantum Break looks better than Infamous. Sorry. And we have yet to see Microsofts other amazing dveveloper they put together called Black Tusk Studio. Another studio full of people from companies like Crytek, Naughty Dog, etc.

Again I ask. Show me a game which says PS4 better graphics. Ive yet to see one.

First of all it's a lady who moved from 343 to ND. And here is her record http://en.wikipedia.org/wiki/Corrinne_Yu

"Yu's early career was as an elite programmer for the King's Quest series for the Apple II although she had her own 3D engine projects that she sold to various companies.[2] She programmed for QuickDraw 3D, an early rasterisation API.[2] She worked on the game Zombie, and created the video game engine used in Spec Ops.[3] In November 1997, she was employed by video game developer Ion Storm.[1] She worked on the 2001 video game Anachronox and served as Director of Technology at the studio.[1][4] While at Ion she was responsible for the Quake 2 code base and any games based on that engine.[5] In November 1998, she left Ion Storm and later became the Lead Technology Programmer at 3D Realms.[1] Yu worked as Director of Technology of Gearbox Software, creator of Brothers in Arms and Borderlands. Yu worked to heavily modify the Epic Unreal Engine 3 with an emphasis on lighting, shadows and physics.[6] Yu was a founding member of Microsoft's Direct 3D Advisory Board. She participated in CUDA and GPU simulation at NVidia.[7]

In 2008, Microsoft Studios hired Yu as the Principal Engine Architect for an internal studio, 343 Industries.[8][9] 343 Industries was established in 2007 to oversee the Halo franchise following Bungie's separation from Microsoft. Yu programmed lighting, facial animation, and developed new technology for the 2012 video game Halo 4.[10] While coding on Halo team, Yu researched new lighting techniques, and invented new dynamic radiosity algorithms. Microsoft applied a software patent for Yu's Halo lighting work.[11]

 

That's not just anyone who switched she is the sole reason halo 4 looked as good as it did. And not she works on the ps4. Again as I said before you are full of b.s. without any evidence and are a lost cause.

Who the hell cares about 1 bloody lady. Ill say it again. Theres 100's of people who are just as talented as her. People who have worked on Uncharted 2, Crysis, Gears Of War, Halo 1 - Reach, Oblivion and Skyrim, Mass Effect 2 and on and on.

She is but a grain of sand in the multitude of talent at 343i.

Are you being serious here?



selnor1983 said:

Who the hell cares about 1 bloody lady. Ill say it again. Theres 100's of people who are just as talented as her. People who have worked on Uncharted 2, Crysis, Gears Of War, Halo 1 - Reach, Oblivion and Skyrim, Mass Effect 2 and on and on.

She is but a grain of sand in the multitude of talent at 343i.

Are you being serious here?


"Yu programmed on the Space Shuttle program at Rockwell International California. She designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory. Her nuclear physics research won her a national award from the U.S. Department of Energy. In 2009, Corrinne Yu won Best in Engineering internationally at GDC (Game Developers Conference) WiG nominated and judged by a panel of her industry peers for the last 2 years in a row, for her work in programming.[13] In 2010, Yu was identified by Kotaku as one of the 10 most influential women in games in the last decade. She is the only director of technology, and the only engine programmer, on this list.[14]"

 

Yea exacly ZERO people from the teams you've listed have the credentials or talent as her.



ethomaz said:
walsufnir said:
What is this? A benchmark? The numbers seem odd, especially as the Core i7 (without actual number) is only a little above 2 times the value as PS4 - it should easily blow it away.
Until further details on what is really measured and what it relies on everyone can make a graph and claim the opposite.

It uses only one core... using all the cores of a Core i7 it will really blow away everyting.

 

Especially single core should easily blow away one core of PS4/Xbone. Better IPC, higher clock, better arch... Way more than 2x.



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selnor1983 said:

Who the hell cares about 1 bloody lady. Ill say it again. Theres 100's of people who are just as talented as her. People who have worked on Uncharted 2, Crysis, Gears Of War, Halo 1 - Reach, Oblivion and Skyrim, Mass Effect 2 and on and on.

She is but a grain of sand in the multitude of talent at 343i.

Are you being serious here?


Also stop with the BULLSHIT show me proof that 343i even has former employees of ND and all the other dev teams u listed cause I can't find that info anywhere.



NYCrysis said:
selnor1983 said:

Who the hell cares about 1 bloody lady. Ill say it again. Theres 100's of people who are just as talented as her. People who have worked on Uncharted 2, Crysis, Gears Of War, Halo 1 - Reach, Oblivion and Skyrim, Mass Effect 2 and on and on.

She is but a grain of sand in the multitude of talent at 343i.

Are you being serious here?


"Yu programmed on the Space Shuttle program at Rockwell International California. She designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory. Her nuclear physics research won her a national award from the U.S. Department of Energy. In 2009, Corrinne Yu won Best in Engineering internationally at GDC (Game Developers Conference) WiG nominated and judged by a panel of her industry peers for the last 2 years in a row, for her work in programming.[13] In 2010, Yu was identified by Kotaku as one of the 10 most influential women in games in the last decade. She is the only director of technology, and the only engine programmer, on this list.[14]"

 

Yea exacly ZERO people from the teams you've listed have the credentials or talent as her.

Your still missing the eintre point bruv.

Her leaving is not going to affect in anyway the visuals of Halo 5. To say otherwise is clinging to something that isnt there to try and downplay Halo 5 looking out of this world. Oh it will be funny when we see Halo 5 gameplay this new year.

The most influential and key person at 343i is Frank O'Connor. Not Yu. Yes shes more than talented. But losing her will not change the graphical talent at 343.



walsufnir said:

Especially single core should easily blow away one core of PS4/Xbone. Better IPC, higher clock, better arch... Way more than 2x.

I agree

And I think the Coire i7 used is not a top end... maybe one running at 2.xGhz.



selnor1983 said:

Your still missing the eintre point bruv.

Her leaving is not going to affect in anyway the visuals of Halo 5. To say otherwise is clinging to something that isnt there to try and downplay Halo 5 looking out of this world. Oh it will be funny when we see Halo 5 gameplay this new year.

The most influential and key person at 343i is Frank O'Connor. Not Yu. Yes shes more than talented. But losing her will not change the graphical talent at 343.


U are plain ignorant. Frank o conner had NOTHING to do with the graphics of halo 4. ASK anyone at 343 and they will tell you that Yu was the most influential for ther work on halo 4's graphics. And now that Yu is working with NAUGHTY DOG GAME OVER. There is a REASON why Yu is called the FEMALE John Carmack google it.

 

Also here is a known list of employees at 343i I don't see former devs of the studios u listed again BUSTED. http://halo.wikia.com/wiki/343_Industries



Frank O'Connor is not even a programmer, designer or anything else.

He is just a PR/Marketing man.. he just is part of the content/planning team lol