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selnor1983 said:
After playing Ryse.
Killzone has much lower res textures. Lower modeled characters. Bad animations. Less effects. and Less enemies onscreen. More than 1 scene on Ryse has around 100. Actually I think theres 5 scenes in Ryse like this. Alot of the time Killzone looks pretty bland. The city scape looking the best part. But even then the close up stuff is blurry in comparison to Ryse. A real downer after playing Ryse at leat in visual fedility.
But hey we will never agree.
PS4 multitasking takes longer to go to other programs open. Well I suppose Kinect makes it faster also. As you can say what you wan instead of using menus. And snapping is awesome. It had initial issues, but the update has made it smooth as butter.
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Ryse have the worst animation I ever see in a game... it is terrible... the graphics outside the pre-rendered cutscenenes are way below what they showed in trailers... Killzone is Open World and have a lot of things happening in the scene that you have no ideia... there are parts you can see counting enemies, allies, drones and others AI controlled with way more things than Ryse... and there are more effects in the screen too.
PS4 multitasking is instantaneos... no slowdown... no time waiting... you switching between game and the app pretty fast... Xbone I didn't have the same smoothness than PS4 switching between games and apps... snapping have issues too while playing games.
I have access to both consoles in my home... did you ever played a PS4?
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selnor1983 said:
PS4 exclusive way better?
Let me know when this happens.
As in 2014 nothing on PS4 exclusively looks better than Quantum Break. Im sure Halo 5 from 343i will add to that as well. So far Microsofts talk about taking processes away from GPU via other little processors seems to hold wieght. Stuff PS4 cant do. Until Sony prove they have better graphics, then we can talk. But so far its all numbers and hot air.
Again COD devs already confirmed the Xbox One development was hampered by worse SDK than PS4. In fact Ubisoft said the latest SDK from Microsoft made using the EDRAM far better and much easy to attain tiling with much better effects.
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2013 already happen... and there are no axuliar processor for graphics in Xbone... please stop because you cleary didn't even understand what MS said.
In fact the only console to have real CPU for background tasks is PS4 with reserved memory too... an ARM + 256MB DDR3.
Most resources used by Shape in Xbone are Kinect related... more the Kinect uses a lot of CPU and GPU too.
The eSRAM will never be better than a single pool of 8GB fast RAM... you use it to make something better but it will limit you in others things... 1080p will be exception in Xbone due eSRAM.