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drkohler said:
ethomaz said:
globalisateur said:
There are 2 possibilities about this 12 vs 14 surprising result:

The test is single-threaded and uses only one core.

How do you know? There is absolutely nothing in the link that tells us what they are actually doing.

"Generating textures" can be anything. If they are also shoveling textures around from cpu memory to gpu memory, then it is easy to see why PS4 slightly> XBox One and I7 mildly > PS4/XBox One (pure processor power should be I7 >> PS4/XBox One).

All signs still point to PS4 1.6GHz and XBox One 1.75GHz at this time, and this weird graph says nothing at all about clock rates. And please Selnor, do not derail every thread with your "XBox One games are better than PS4 games" mantra.


It is an only CPU algorithm test about textures compression/decompression, that much we are sure of. It is specified in the article and they even compare with an I7 and tablets/iphone.

And the very low outputs: 12MB/S and 14MB/S (mega-bytes not giga-bytes!) really show it is not a bandwidth contest but pure CPU algorithm test.

What would be the point of comparing hardware internal memory bandwidth of tablets, iphone, PC and next gen console in order to show how great their compression algorithm is?