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ethomaz said:

selnor1983 said:

After playing Ryse.

Killzone has much lower res textures. Lower modeled characters. Bad animations. Less effects. and Less enemies onscreen. More than 1 scene on Ryse has around 100. Actually I think theres 5 scenes in Ryse like this. Alot of the time Killzone looks pretty bland. The city scape looking the best part. But even then the close up stuff is blurry in comparison to Ryse. A real downer after playing Ryse at leat in visual fedility.

But hey we will never agree.

PS4 multitasking takes longer to go to other programs open. Well I suppose Kinect makes it faster also. As you can say what you wan instead of using menus. And snapping is awesome. It had initial issues, but the update has made it smooth as butter.

Ryse have the worst animation I ever see in a game... it is terrible... the graphics outside the pre-rendered cutscenenes are way below what they showed in trailers... Killzone is Open World and have a lot of things happening in the scene that you have no ideia... there are parts you can see counting enemies, allies, drones and others AI controlled with way more things than Ryse... and there are more effects in the screen too.

PS4 multitasking is instantaneos... no slowdown... no time waiting... you switching between game and the app pretty fast... Xbone I didn't have the same smoothness than PS4 switching between games and apps... snapping have issues too while playing games.

I have access to both consoles in my home... did you ever played a PS4?


Sorry, it has the best animations Ive ever seen in a game. Sure theirs the odd glitch. Same with Uncharted and TLOU where often in climbing etc the hands are mid air and the knees dont even touvh the ground on pulling himself up.

Disagree. Killzone didnt impress me. Actually I was more impressed with BF4 on the whole. Especially in effects department.

The graphics are exactly the same in 80% of the cutscenes in Ryse to gameplay.

Theres only 8 cutscenes in Ryse that change to an uber awesome Higher fidelity added processing scene. Thses scenes are when Marius is talking to Ceaser in the locked chamber.

All other cutscenes are using full ingame visuals. We know and its obvious because regularly you gain and take control of the character straight away. No fading, no camera change, no black out et etc. In Ryse often you watch a 5-10 minute cutscene and the camera slides around and all of a sudden you have control. Its breathtaking. Unseen level of fidelity on consoles. Take the Dover level. Where all hell breaks lose when the boats get ripped apart. ALL FULLY ingame. The scene with OSWALD and COMMODUS? All in game. I know its hard to take but it looks so amazing. They built the game engine so things can be scaled in realtime like facial animations depending on how close the camera is. Incredibly clever.