| naruball said:
Ok, this once again seems to be going nowhere. But, please explain to me if you can, what happens when someone buys Diablo 3 to play co-op with friends only because there are no other local co op games that they all like and they think the game is fun, but not good. In other words, not well made. What was the point of this example ? Last time I heard Diablo 3 wasn't a bad game at all! Tell me how it's not well made ?! Blizzard has given high effort to try and make this game good and the sales also don't lie either. Think of the movie Sharknado. My friends and I decided to pay money to rent it from itunes over other movies, NOT because it's a good movie, but because it's a bad movie and it's fun to watch it and play drinking games. It has some value in that it provides entertainment, but it's clearly not a quality product to any of us (or the critics). Also, you haven't explained what happens when you buy a game and you end up hating it. Is that a quality game just cause you bought it? I played Wii play for an hour and regret it. How is my purchase any indication of its quality? What about sharknado ? Do you even know the box office for it to prove your point ? You need to remember that quality is defined by the sales because as far as the market is concerned all votes from whether critics or masses are made equal. It's rare to end up with a game you don't like because consumers are relatively cautious on how they spend things but to have people in masses buying the game clearly means that it's not just a concidence or some chance otherwise it wouldn't have gone very far. Following the logic of sales = quality, and quality = sales, why spend money on marketing? If a game is bad, it's not gonna sell and if it's good it will sell well on its own. The reality is massively different from that. The best example is probably Dead Island which had one of the best trailers ever made, people bought the game and then regretted their decision. Are fps games better than jrps just cause they sell better, or do they sell better because it's a more popular genre? How can jrps sell well in Japan and not in the US/Europe when it's the same games we're talking about? Does quality change from country to country? Recently Western games and especially COD have been doing well in Japan. Was COD 4 terrible and Ghosts a masterpiece and that's why it sold so well or are there more factors that need to be taken into account to explain its success? Marketing only works when the game is good or decent. The best marketing won't save trash because the masses will still reject the game. Do you remember what happened to the whole guitar hero franchise ? Your example doesn't make any sense because those who you encountered likely were likely from game review sites and or game forums where a stigma exists upon that whole community. In other words your anecdotal observation likely has a bias but the market responds differently from what they say. I'll say this, FPS's are BETTER than JRPG's and this is coming from someone who ADORED JRPG's at the 6th generation. JRPG's have done nothing but keep falling down in quality but did you know what else happened ? There sales also spiked down very rapidly too and I ended up having more fun playing COD than every other JRPG including xenoblade (IMO ni no kuni was terrible.). This is one of the views that the masses and the forum communities agree with. As to why JRPG's do so well in japan compared to everywhere else is because of a regional bias but that alone does not make them propel because the sustained audience is clearly not enough to keep all the franchises alive. Both COD 4 and Ghosts sold well so what exactly are you trying to pull here ? |









