| naruball said: Diablo 3 is extremely repetitive. An insane number of people bought it day 1 from the official website and then sales dropped considerably. Sales alone show that the game was loved by gamers but Diablo fans have been compaining since its release for not being a good game compared to Diablo 1+2. My point it: Just because I paid for the game, it doens't mean I think it's good. I bought it because of its brand (I've been hearing how awesome Diablo 2 was for ages) and because it has co op and only a few games have 4 player local co op on ps3. Again I do not think it's a good game. How does my purchase translate into the game being a quality game? Many people regret their purchases (or have few choices). 10 sales =/= 10 satisfied customers. That is my point. What about the diablo fans ? How do you know that there not hardcore diablo fans who demand obscure crap much like the hardcore smash fans that demand more elements from melee ? It's true that a game can be brought for it's brand but what it comes down to is your enjoyment to get it. Just because YOU don't buy the game because it's good doesn't mean that others as well as the masses don't. That is your opinion that you don't like diablo 3 and I can not take that away but however that doesn't mean that the game isn't good because you can't discount their wallets. Your purchase alone doesn't constitute it to be a good game, rather that is handled by what the masses will purchase. There is a clear difference between you and the masses so you can't represent them properly. How do you know that the masses regretted their choices ? Do you have any surveying data that are not hampered by gamers from forums and such to make that claim ? Your answer to everything seems to be that sales = quality without showing the correlation between the two. Are you saying that Final Fantasy XIII was received well by critics and fans alike and Xenoblade wasn't? Final Fantasy alone sold, what 7m? Is it that much better than Xenoblade? All I'm saying is that games sell well or bad for a number of reasons and quality is only one of them. There is a correlation between the two. Sales DEFINE quality. Again why would the masses purchase a bad product ? I'm not saying that xenoblade wasn't well received by critics per se but rather critics mean nothing to what people enjoy. Games may sell on more than one reason and such but those are secondary reasons. Quality is the MAIN reason as to why we buy games. I'll repeat my point about COD. Cod Ghosts sold better than Cod 4 in Japan. Is that because it's that much of an improvement over cod4 or is it possible that Western games became more popular in Japan? How can God of War sell well in the west and bad in Japan if the only reason a game can sell well is quality? It's the same game, has the same release, so it should sell equally everywhere, but it doesn't. Therefore, there must be another reason that can explain the difference in sales. COD 4 and COD ghosts sold ABOUT THE SAME in japan. If we take a look at the PS3 versions you will notice ghosts sold slightly less. Ghosts wasn't really that much of an improvement and western games still aren't very popular in japan mainly because of the stigma they hold in the japanese gaming community. The tastes between them differ is the reason why god of war as well as other western games do poorly because japanese gamers refuse to drop their crappy stigma and therefore western games can still flop. Your problem in thinking that games should sell equally everywhere is that each country has a varying audience size. The US has about 100 million gamers compared to japans meager 25 million. Again the japanese gaming community is suffering from a stigma. |







