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Forums - Nintendo - Platinum Games Creative Director is Fed Up With Bayonetta 2 port begging

vivster said:
S.T.A.G.E. said:
vivster said:
S.T.A.G.E. said:
vivster said:
S.T.A.G.E. said:
vivster said:
ps3-sales! said:
Regardless of who is funding the game, it'll flop if it stays a Wii U exclusive. Just stating facts here. That audience just isn't on the Wii U D:


I don't think anyone involved cares about whether it flops or not. The developers have their paychecks and are happy that they could make it. Nintendo will sell a few more consoles and the buyers will be happy about another cool game for the WiiU. The Only people who care if it will flop are the ones that will not get the game anyway and are butthurt about it.


The gamers perspective really doesn't matter here. It's always business and Nintendo does want some of the PS3/360 to make the shift to Nintendo which just is not going to happen. This was the wrong game to choose.


If you are talking about business, are you saying that this will hurt Nintendo? If not then what's your point?


Yes, its abot business and yes it will hurt Nintendo. If Nintendo doesn't popularize itself with third party titles the majority of gamers (whom play third party games) will not flock. They are trying to play teasing games, dangling a strip of bacon to people that are being fed very well elsewhere. " Hey guys, we took the game you play. Play it over here". The rest will most likely say " Yeah, we're going back to COD or Skyrim now. Thanks".


I still don't get your point. Are you really saying that exclusives are bad for a company because the consumer won't like that it's exclusive and buy something else elsewhere? Just to make sure, are you saying it would benefit Nintendo more if they would release it on PS4/X1? Or are you saying no one should have ever done a sequel if it isn't multiplatform?

On that note what's with Deadrising 3? Bad move of Microsoft to make it exclusive again?


Exclusives are not bad. If you have not trained your consumerbase to enjoy consuming third party they will most likely not support it. Nintendo hasn't had a decent third party console in nearly fifteen years. The Wii doesn't really even count and even Nintendo admitted most of the third party games that they wanted were the hits on the PS3 and 360.

You kinda make less and less sense. Now you're saying that Nintendo shouldn't get 3rd party titles because no one would buy them?

If 3rd parties are so much better on the PS/Xbox shouldn't the fans complain to those companies that they didn't fund it?


 No. I am saying the opposite of what you're thinking. They need to reintroduce their community to mainstream third party games all over again and in a healthy manner working side by side. In this they can associate them with games that used to be multiplatform or and have a console that other gamers who are solely Playstation or Xbox would look at and say "Damn I have to have that". Its not just about what you make but the community you create and how you wield that. If you do not understand that the money you are throwing at certain games is all for nothing. I don't even want to know how much The Last Story sold on the Wii even with a userbase of a 100 million people. I dont think it sold very well.



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S.T.A.G.E. said:

 No. I am saying the opposite of what you're thinking. They need to reintroduce their community to mainstream third party games all over again and in a healthy manner working side by side. In this they can associate them with games that used to be multiplatform or and have a console that other gamers who are solely Playstation or Xbox would look at and say "Damn I have to have that". Its not just about what you make but the community you create and how you wield that. If you do not understand that the money you are throwing at certain games is all for nothing. I don't even want to know how much The Last Story sold on the Wii even with a userbase of a 100 million people. I dont think it sold very well.


600k



When I first saw Bayonetta I instantly dismissed it, I hated the Bayonetta character design and had no intention of buying it. A fair bit after release I saw a new copy being sold at my local game retailer for practically nothing (£2), so I snapped it up.

Whilst a bit cheesey I loved the game and it's fluid combat. I would say it was probably the best 3rd person action/hack n slash game of the 7th generation.

The game sold just under 2M copies worldwide, and developed a cult following. I would certainly buy a sequel but I have no intention of buying a Wii U solely for it.




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EricFabian said:
S.T.A.G.E. said:

 No. I am saying the opposite of what you're thinking. They need to reintroduce their community to mainstream third party games all over again and in a healthy manner working side by side. In this they can associate them with games that used to be multiplatform or and have a console that other gamers who are solely Playstation or Xbox would look at and say "Damn I have to have that". Its not just about what you make but the community you create and how you wield that. If you do not understand that the money you are throwing at certain games is all for nothing. I don't even want to know how much The Last Story sold on the Wii even with a userbase of a 100 million people. I dont think it sold very well.


600k

In the 2012-2013 time frame those are terrible sales on a console that has sold 100 million. Luckily its old tech, so it just might have squirmed by because of the old kit and its cheaper to make.



to the one who mentioned bayonetta 2's  preorders as being low, I just checked it. ps3 preorders for bayonetta ended with 32k for US, X360 had 35k. first week was 53k for ps3 and 90k for 360.

bayo 2 is siting at 22.5k right now, with 1.3k being added the last week. considering we have at least 20 weeks left (if the game releases around may) and that the bulk of pre orders increases as launch aproaches, it's pretty much a given that bayo 2 pre orders will easily top the first one.



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The people who like Bayonetta LOVE Bayonetta, and clearly they don't want to have to buy a Wii U just to play that game. So I can understand the denial that it can never ever come to PS4bone (or PS360).

But we'll see how much their love for the game goes. I think Bayonetta is good far at least a few hundred thousand more Wii Us being sold than would otherwise be the case, because quite a few people will buy Wii U for Bayonetta who otherwise would not buy a Wii U.

Unfortunately I also think Bayonetta 2 will sell less on Wii U than Bayonetta did on Xbox 360. So the only reason Platinum won't lose money from Bayonetta will be from Nintendo's financial backing. It is too bad for the series, because I think if B2 came out across all 3 new gen platforms it would sell very well as a good quality game with not as much competition for gamer $$ as there was for B1 when it came out. I think a multiplatform B2 would probably have done well enough to justify B3, but I don;t think a Wii U B2 will do well enough to justify B3.



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Demensha said:
So let me see if I under stand something. It was ok for sega and plat to make the first bayonetta for ps360 and skip the wii which had twice the install base at that time yet somehow this is not ok to make it for wii u and skip 360/ps3? Sounds like a bunch of double standard cry babies running around in need of their moms tities for some dinner. Get over yourself. The game is going to sell like crap and that's perfectly fine with me I will buy it day 1 just to buy it. Hell I may not even play it but just to buy and support the developers. If you want to play it buy a wii u its cheap enough to do so. Hell you can buy them at some stores for under 200$ brand new which is crazy. Btw if you buy a Nintendo console Microsoft and Sony execs are not going to kidnapp your first born or kill your parents while they are sleeping. It's ok to buy a wii u and have a Sony or Microsoft console to.


What? I seriously don't undertand how someone could think that those two things are the same.

So, let me get this straight. If xenoblade was a third party game and was released on the wii, made an audience over the years and then Sony paid them to make a sequel available only on ps3, you'd be fine with that? How many people buy (or can afford/justify the purchase of) a second console just for one game? It's kind of ridiculous to make a sequel in a new consloe and expect your audience to buy a new console for that game alone. Not blaming sega or ninty, just pointing out that this has nothing to do with install base or people being cry babies. If Wonderfull 102 is released on ps4/xbone and not on wiiu, ninty fans would have every right to complain. What if it becomes an xbone exclusive and you already have a wiiu and a ps4. Do you get yet another console for one game? 



Zero999 said:

to the one who talked mentioned bayonetta 2's  preorders as being low, I just checked it. ps3 preorders for bayonetta ended with 32k for US, X360 had 35k. first week was 53k for ps3 and 90k for 360.

bayo 2 is siting at 22.5k right now, with 1.3k being added the last week. considering we have at least 20 weeks left (if the game releases around may) and that the bulk of pre orders increases as launch aproaches, it's pretty much a given that bayo 2 pre orders will easily top the first one.

But Bayonetta was a completely new ip, no? Don't new ips from non well establised (e.g. Bungie, Naughty dog, etc) studios sell bad on launch week? It would follow that the game's sales would be more front loaded, so pre-orders may not be a good indication of its success.



Porcupine_I said:
curl-6 said:
Porcupine_I said:
curl-6 said:
Porcupine_I said:

And i still say that Nintendo may regret publishing it. 

And I still disagree, as I'm sure it was always a purchase based on image, not any expectations of it selling multi-millions.

I don't disagree with that, but it was made at a time where it was all suposed to pull in a certain demographic and 3rd party support, a scheme that hasn't really worked out for them. 

The third party support ship may have sailed for Wii U, but that makes Bayo 2 even more valuable as a complement to their existing lineup that offers something Nintendo's own games don't and doesn't tie up one of their internal teams.

Yet, when we see the sales it may turn out the money could have been spent better elsewhere. It obviously didn't do much to make them freinds in the desired demographic.

Better spent on what?



S.T.A.G.E. said:
EricFabian said:
S.T.A.G.E. said:

 No. I am saying the opposite of what you're thinking. They need to reintroduce their community to mainstream third party games all over again and in a healthy manner working side by side. In this they can associate them with games that used to be multiplatform or and have a console that other gamers who are solely Playstation or Xbox would look at and say "Damn I have to have that". Its not just about what you make but the community you create and how you wield that. If you do not understand that the money you are throwing at certain games is all for nothing. I don't even want to know how much The Last Story sold on the Wii even with a userbase of a 100 million people. I dont think it sold very well.


600k

In the 2012-2013 time frame those are terrible sales on a console that has sold 100 million. Luckily its old tech, so it just might have squirmed by because of the old kit and its cheaper to make.

The Conduit profited at 500k, at that was likely a more expensive production than TLS with its Hollywood voice actors and heavy investment in engine development. TLS sales aren't bad at all for a new IP JRPG in this day and age.