To me, it's a part of the games design which adds to the gameplay. Gameplay can be amazing, but if the level or world design is poor, then that'll take away from what could be an even better game.
I'll use Persona 4 and SMT Nocturne or Digital Devil Saga and why I think Persona 4, although a great game, is far worse than SMT Nocturne and DDS as an example.
If you are to look at the exploration of Persona 4. What is there? When you're not in the tv, you can walk through a a maximum of maybe 10-15 incredibly small areas, and talk to different characters. While inside the tv and doing dungeons, it's a dungeon crawler with randomly generated dungeons, but it's every dungeon is really small. The items you can acquire in these dungeons is randomized though preset to the location you're at, so you'll frequently get the same items throughout the game. Just about any dungeon crawler puts the design of Persona 4's dungeons to shame.
In SMT Nocturne, or rather in most RPGs, exploration is a heavy component to enjoyment. Whenever I play an RPG, I always search the entire area to find helpful items, fight a boss and get a hidden boss to get a new Magatama, or in other RPGs, get weapons, armor, or items, that are better than what you could acquire from the previous areas you've been to.
I've been playing Skyrim, and the world really seems thrown together. I always made the comment that Oblivion's world was pretty poorly designed, but Skyrim's world is really poorly designed. The game's combat is better in every way compared to Oblivion and the dungeon design is better, but the world design, the games awful balance, and the dialogue being good, just overall much worse, makes Skyrim a disappointment compared to its predecessor.








