F0X said:
kabamarutr said: In my opinion, exploration is a major asset in a game and paramount in aiding gameplay reach high standards. That does not mean, however, that a game cannot exist without exploration. |
But what if it focuses on exploration alone?
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Interesting. This brings to mind the game Proteus and one of my colleagues' review. This game relies on exploration alone and delivers a very strong experience. Why should we limit the definition of game anyway? Should it be, exclusively, the kind created in the late 70's-early 80's?
I believe not! Many artists managed to form their expression through games. Creativity thrives in the shadows of the mainly perceived "games" like CoD and AC and whatever. Let it be, I say! Give us everything, so we can choose something. Some people (myself included) got thrilled by Journey. My head editor mocks the game constantly, comparing it to dull, artistic movies.
That's all I need actually: we have come to a point where we are able to say: the gaming world has cinematographical variety! Taste now takes the control and leads anyone's "journey" in the gaming world.