Gone Home, The Stanley Parable, Dear Esther, and Thirty Flights of Loving are poster children of a burgeoning genre which Wikipedia likes to call "interactive fiction". Lately, I've noticed some arguments being made about how these experiences can't be classified as games... and that leaves me a bit baffled, to be honest. All of them seem to be closely related to the adventure genre, with the main difference being a general lack of puzzles. Are puzzles really the only gameplay element in adventure games, then? Because last time I checked, exploration is a core tenet of adventure game design. Does exploration not qualify as a form of gameplay? I'd like someone to tell me why or why not.
I suppose Wikipedia might be onto something here by saying that "interactive fiction" is a genre that spans both literature and video games. I can understand labelling these experiences as a middle ground between literature and games, as opposed to defining them as one or the other. Why not both at the same time? As long as we distinguish graphical interatice fiction from text-based, it seems like a fine compromise to me.
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Now translate that into videogame form. Playing with a dildo in a videogame. Using it on someone, stick em, smack em, Dead Rising style. Yes, a game. Throw a rock in a videogame. Yes, you just made gameplay.




