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On the same note of Kabamarutr, I think exploration takes the gameplay further. Level designers who realize you want to explore, tend to design the levels to teach you how to play. Level designers who don't enjoy exploration as a key to learning, tend to make tutorials which annoy the crap out of me.

I have played many a GTA game where I just wanted to drive around, and explore the levels, and not worry about how bad a dude I am.