| Lucas-Rio said: To me, it's great to the game selling badly, because it mean Nintendo with stop with the 3D Land approach, the cat gimmick and the multiplayer based platformer and we give us back the Mario we love. A new Galaxy, 64 or Sunshine may come to life now. |
Get fucking real. Just because you don't like the direction of a specific game, doesn't mean you have to act childish and be "happy" that it's "Failing" (which by the way, it isn't, and given time, it will be a multi-million seller).
Case in point, I personally didn't care for Mario Sunshine, or Wind Waker, or Double Dash, AT ALL. Couldn't stand them. But that didn't mean I wanted them to "Fail". Nintendo has been trying different shit with their franchises since the 80s, since Zelda II (which was a great game IMO). They're always going to do shit like that. And quite frankly, sitting there hoping they do "another Galaxy, 64, or Sunshine", is just as pathetic as hoping 3D World fails. Why? Because if you REALLY want an epic, "Next Gen" Mario, and if you were REALLY genuine about wanting Nintendo to really do something amazing, and not just really fun (which 3D World is), you WOULDN'T want them to just repeat what they've done in the past.
3D World is an incredibly fun and imaginative Mario game. You'd know that if you had actually bothered playing it. And whether it's "what you wanted in a Mario game" or not, you shouldn't hope for ANYTHING Nintendo puts out to fail, especially right now, when they need everything they can get. So I humbly suggest that maybe you improve your entitled attidue just a tad, go ahead and hope they make a Mario game more to your liking next time around, but don't sit there dancing around because you THINK 3D World is failing, just because it isn't exactly your dream Mario game. Nintendo has zero obligation to make the exact Mario game you or anyone else personally wants, and between you, me, and the internet, they've never made a BAD Mario game yet, and that includes the few I don't like, such as Lost Levels and Sunshine.










