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Forums - Nintendo - What Nintendo will probably do for Wii U's successor

GCN was one huge mess, nowhere near being a hardcore console. It might have been the most powerful, yet it was the least hardcore console out of all 4 in that generation.


I would just ditch the GamePad and go back to motion controls. WiiMote+ and Nunchuck for the win, with a good Pro Controller and a console that's on par with competition. Remaining the lone underpowered weakling is launching yet another prayer which most probably won't be answered - again.

They have to get their network sorted out this gen, so I'm not including it into next-gen ideas.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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Jizz_Beard_thePirate said:
Captain_Tom said:
Jizz_Beard_thePirate said:
I think Nintendo is too afraid of the gamecube... The gamecube was more powerful than the ps2 and had the best controller at the time as well as it inspired the 360 controller... It really was just a gaming system that had everything that a "hardcore" gamer needed but it didn't sell... So I think Nintendo will never try to make a "plain" console ever again..

But I do wonder what the successor would be... Clearly the Tablet is not enough and so isn't motion controls and they have to make it powerful enough to be competitive... It will be interesting for sure

But do not get your hopes up... Its better to not get hyped and get wowed but get hyped and be dissappointed

The Gamecube was FAR from hardcore.  

-It looked like a kids toy

-It had near zero network and media capabilities

-None of Nintendo's exclusives really benifited from the extra horsepower.  

If it was hardcore where was something like COD, SOCOM, or Halo?  There wasn't.

http://www.amazon.com/Call-Duty-Finest-Hour-Gamecube-Jewel/dp/B0001OK7V2

Halo is a first party exclusive but the gamecube had plenty of third party games... 


You couldn't play online and it came out over a weak after the PS2 and Xbox versions...



Captain_Tom said:
Jizz_Beard_thePirate said:

http://www.amazon.com/Call-Duty-Finest-Hour-Gamecube-Jewel/dp/B0001OK7V2

Halo is a first party exclusive but the gamecube had plenty of third party games... 


You couldn't play online and it came out over a weak after the PS2 and Xbox versions...

Yes you could...

And there were a few games that supported it such as Phantasy Star online... 

http://en.wikipedia.org/wiki/Phantasy_Star_Online

But I get where you are goin with it... And you are right as well



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Gamecube was as powerful as its competitors and it was in last place sales wise. Plus if it was as powerful as PS4 or PS5 they would have to sell it at a higher price than their fans are used to. Hardware power is really not that important to the mass market. Nintendo needs that 'hook' that will wow the masses - something new and cool that can change gaming as we know it. Remember when there was a stampede to play the Wii when it debut at E3? Either that or bust. But they say desperate Nintendo is the best Nintendo so I think it will be interesting.



to everybody saying "the gamecube lacked 3rd party support" thats the whole point. Even if nintendo came out with a console that was identical to the competition, that doesn't mean it will get third party support. Third parties just hate working on Nintendo consoles for one reason or another. Seems like every time (except wii) nintendo releases a console they talk to third party devs and they all say "yeah, this time it will be different" and then they bail at the first sign of everything not going their way. Nintendo needs to do everything themselves and that seems to be the way it is going to stay...



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They need to go back to the Wiimote and Nunchuck and just make a Super Wii. That shit was dope and it had so much untapped potential.

Seriously some of the best games utilizing the wiimote nunchuck came out at the start like Metroid Prime 3, Excite Truck, Super Monkey Ball, Resident Evil 4. Also shit like Pikmin is heaps more fun and useful with a wiimote setup.

Wiimote Nunchuck is still the future of gaming, however Nintendo didn't really smash out a perfect library of games for it with the Wii.



Captain_Tom said:
Jizz_Beard_thePirate said:
I think Nintendo is too afraid of the gamecube... The gamecube was more powerful than the ps2 and had the best controller at the time as well as it inspired the 360 controller... It really was just a gaming system that had everything that a "hardcore" gamer needed but it didn't sell... So I think Nintendo will never try to make a "plain" console ever again..

But I do wonder what the successor would be... Clearly the Tablet is not enough and so isn't motion controls and they have to make it powerful enough to be competitive... It will be interesting for sure

But do not get your hopes up... Its better to not get hyped and get wowed but get hyped and be dissappointed

The Gamecube was FAR from hardcore.  

-It looked like a kids toy

-It had near zero network and media capabilities

-None of Nintendo's exclusives really benifited from the extra horsepower.  

If it was hardcore where was something like COD, SOCOM, or Halo?  There wasn't.

console fps wasnt big at 2001... and cod1 was great, but no one played it online. there were other fps and we were playing em on the PC...

(n64 had some great fps too)

halo 2 started the console fps boom, that was 2004...

2001 was quake vs ut and the rising of cs. and other genres were big too.

SC was realy big an everybody was waiting for warcraft 3 and nintendo couldnt go for that audience, there were to much great games in the genre...

 

the rest isnt true too..

the gc dont look like a kidstoy(or u had a sad sad childhood).

but it didnt looked good then(today im more easy on that, it aged  well,much better  than the xbox or the ps2, both look realy dated today).

and u could see the more power the gc had in the most games, the ps2 couldnt to this kind of grafic and dynamic.

 

and no one used networks on konsoles in that generation, kids cant imagine today, but back in the day the internet was freaking slow, even if u lived at a good spot...

 

 



Jizz_Beard_thePirate said:
Captain_Tom said:
Jizz_Beard_thePirate said:

http://www.amazon.com/Call-Duty-Finest-Hour-Gamecube-Jewel/dp/B0001OK7V2

Halo is a first party exclusive but the gamecube had plenty of third party games... 


You couldn't play online and it came out over a weak after the PS2 and Xbox versions...

Yes you could...

And there were a few games that supported it such as Phantasy Star online... 

http://en.wikipedia.org/wiki/Phantasy_Star_Online

But I get where you are goin with it... And you are right as well


YOU COULD NOT PLAY COD: FINEST HOUR ONLINE.  Sure you get a cookie for Phantasy Star, ONE game.  YAYYY!



It's sad that we're already thinking about Nintendo's next console.

Hey, I own a Wii U. I love my Wii U. I'm not getting and XBO or PS4. However, Nintendo really mucked up the Wii U.

Here's how I would have done the Wii's successor:

The system would be called the Ultra Nintendo. It would be the next step in motion gaming, but it would have controllers that use all standard buttons very much like the Playstation Move and the Razer Hydra. Each "Twin Pro" controller would have a control stick. They'd both have triggers and L/R buttons. Dpad on the left and ABXY on the right. The works.

Here's where the real change starts. Each controller would have a built in tactile feedback system. In other words, when you shot your virtual gun, you physically and realistically feel the recoil. When your virtual store makes contact with the enemy, you realistically feel resistance.

Next is the selling point for the Ultra Nintendo: a VR headset. Instead of a gamepad, the system would have launched a 1080p capable VR headset call the Dream Frame. The Dream Frame would come with wireless headphones, but 3rd party ones could easily be swapped in.

The Dream Frame would also have two built in HD cameras, so that anyone wearing the headset can see what's in front of them in realistic "3D" while still wearing the headset. It would also open up a world of possibilities for Augmented Reality. The headset is also built to track the position of the Twin Pro controllers that it's synced to.

The Ultra Nintendo's "core" launch title would have been a new first person Metroid game. Even if it ran at only 720p at 60 fps, the spectacle of it all would have been more than impressive and truly "next gen." The game would feel like a meld between Metroid Prime and Bioshock., but it would NOT be part of the Prime trilogy. This one is it's own game. Metroid Rebirth or something. The story would definitely be a huge and important part of the game, but it would be told in a way that actually makes sense to the franchise. The game would be fully voice acted, but more in the vain of the audio diaries in the Bioshock franchise. The point of Metroid is isolated exploration, and this game would not try to distract you from that with any cinematic cutscene nonsense. Also, Samus Aran would REMAIN silent.

The game would finally allow you to explore the galaxy by flying Samus' gun ship. The whole game would be set in various huge open worlds juxtaposed by tight, often claustrophobic areas that allow the game to retain that signature Metroid feel. Finally, the game would introduce a new character. Placeholder name "Intell," it is the Glados/Jarvis-like AI system built into Samus' suit and ship. It is male and, fake spoiler alert, it is revealed to be unstable.

The system would have launched for $350-$400. It would be either on par or slightly less powerful than the XBO, but it's hardware would be very similar. The system would have debuted with the same games otherwise, but all games would have integrated the Dream Frame, and the appropriate games would have had incorporated motion controls. Especially FPS games like COD.

Lastly, I would have built the 3DS with two analog sticks from the get go, and every 3DS would have come with Miiverse, an attachable grip with IR triggers, and guess what else? Remote Play streaming capabilities from the get go. Only, it would be as good as the current gamepad's because it would have been built with that technology from the beginning expecting that to be a selling point. And guess what? Every remote play game could be played in the 3DS' advertised 3D. (and obviously games with motion controls couldn't be played with this "remote play" unless the motion was turned off [most games would have a standard control option]) The whole synergy between the 3DS and the Ultra Nintendo would be more effective than the current one between the PS4 and Vita while effectively killing off the need for a gamepad altogether.

So yeah. That's my next gen Nintendo System.



OoSnap said:
Gamecube was as powerful as its competitors and it was in last place sales wise. Plus if it was as powerful as PS4 or PS5 they would have to sell it at a higher price than their fans are used to. Hardware power is really not that important to the mass market. Nintendo needs that 'hook' that will wow the masses - something new and cool that can change gaming as we know it. Remember when there was a stampede to play the Wii when it debut at E3? Either that or bust. But they say desperate Nintendo is the best Nintendo so I think it will be interesting.


You do realize if they put that $100 into the performance instead of the tablet it would be about 4 times stronger right?