It's sad that we're already thinking about Nintendo's next console.
Hey, I own a Wii U. I love my Wii U. I'm not getting and XBO or PS4. However, Nintendo really mucked up the Wii U.
Here's how I would have done the Wii's successor:
The system would be called the Ultra Nintendo. It would be the next step in motion gaming, but it would have controllers that use all standard buttons very much like the Playstation Move and the Razer Hydra. Each "Twin Pro" controller would have a control stick. They'd both have triggers and L/R buttons. Dpad on the left and ABXY on the right. The works.
Here's where the real change starts. Each controller would have a built in tactile feedback system. In other words, when you shot your virtual gun, you physically and realistically feel the recoil. When your virtual store makes contact with the enemy, you realistically feel resistance.
Next is the selling point for the Ultra Nintendo: a VR headset. Instead of a gamepad, the system would have launched a 1080p capable VR headset call the Dream Frame. The Dream Frame would come with wireless headphones, but 3rd party ones could easily be swapped in.
The Dream Frame would also have two built in HD cameras, so that anyone wearing the headset can see what's in front of them in realistic "3D" while still wearing the headset. It would also open up a world of possibilities for Augmented Reality. The headset is also built to track the position of the Twin Pro controllers that it's synced to.
The Ultra Nintendo's "core" launch title would have been a new first person Metroid game. Even if it ran at only 720p at 60 fps, the spectacle of it all would have been more than impressive and truly "next gen." The game would feel like a meld between Metroid Prime and Bioshock., but it would NOT be part of the Prime trilogy. This one is it's own game. Metroid Rebirth or something. The story would definitely be a huge and important part of the game, but it would be told in a way that actually makes sense to the franchise. The game would be fully voice acted, but more in the vain of the audio diaries in the Bioshock franchise. The point of Metroid is isolated exploration, and this game would not try to distract you from that with any cinematic cutscene nonsense. Also, Samus Aran would REMAIN silent.
The game would finally allow you to explore the galaxy by flying Samus' gun ship. The whole game would be set in various huge open worlds juxtaposed by tight, often claustrophobic areas that allow the game to retain that signature Metroid feel. Finally, the game would introduce a new character. Placeholder name "Intell," it is the Glados/Jarvis-like AI system built into Samus' suit and ship. It is male and, fake spoiler alert, it is revealed to be unstable.
The system would have launched for $350-$400. It would be either on par or slightly less powerful than the XBO, but it's hardware would be very similar. The system would have debuted with the same games otherwise, but all games would have integrated the Dream Frame, and the appropriate games would have had incorporated motion controls. Especially FPS games like COD.
Lastly, I would have built the 3DS with two analog sticks from the get go, and every 3DS would have come with Miiverse, an attachable grip with IR triggers, and guess what else? Remote Play streaming capabilities from the get go. Only, it would be as good as the current gamepad's because it would have been built with that technology from the beginning expecting that to be a selling point. And guess what? Every remote play game could be played in the 3DS' advertised 3D. (and obviously games with motion controls couldn't be played with this "remote play" unless the motion was turned off [most games would have a standard control option]) The whole synergy between the 3DS and the Ultra Nintendo would be more effective than the current one between the PS4 and Vita while effectively killing off the need for a gamepad altogether.
So yeah. That's my next gen Nintendo System.







