you know what hd and 3d means.so prefer.i would prefer....hd3d?!

hd or 3d in games? | |||
| hd | 95 | 60.90% | |
| 3d | 10 | 6.41% | |
| hd3d | 51 | 32.69% | |
| Total: | 156 | ||
3D is only good in the Oculus rift all other technologies to get 3D are absolutely worthless compared to that. So for TV Screen its definetly HD over 3D.
I can play HD for hours and hours, 3D gets tiring with its fixed focus.
I'm very interested in a HD oculus rift though, just not sure how a 5 hour Skyrim session is going to feel.
Another one on the HD camp.
Please excuse my bad English.
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HD. 3D can be fun, but isn't used that well in games, and every 3D device (or glasses) I've tried out with the exception of the 3ds (I don't know why) have given me headaches. Still, most of the time I play with the 3D off, so it's HD all the way with me too.
| SvennoJ said: I can play HD for hours and hours, 3D gets tiring with its fixed focus. I'm very interested in a HD oculus rift though, just not sure how a 5 hour Skyrim session is going to feel. |
I would not recommend it in its current form. And even HD Rift is still not good enough. I hope for 1440p Rift once it hits the consumer market. There are suitable displays for phones in the 5-6 inch range on their way with that resolution and the rift would massively profit from that.
They have also reduced the lag to astounding 20ms and less in several prototypes. Which will help alot in reducing nausea same with positional tracking which will help alot to cure the disconnect between your senses.
Skyrim is not optimized for the Rift and its visible all the proportions are off you move too fast etc etc. Its undeniable that its an inferior VR experience right now still impressive but 5 hour sessions are too much.
But the potential of a consumer rift combined with optimized software is sky high and lets any 3D technology look like a joke in comparison.
Edit: On the tiring issue your eyes will not tire as they are in a relaxed natural state focused on infinity while using the rift. The problem with the rift is the nausea and the resolution not the eye strain.
Netyaroze said:
They have also reduced the lag to astounding 20ms and less in several prototypes. Which will help alot in reducing nausea same with positional tracking which will help alot to cure the disconnect between your senses. Skyrim is not optimized for the Rift and its visible all the proportions are off you move too fast etc etc. Its undeniable that its an inferior VR experience right now still impressive but 5 hour sessions are too much. But the potential of a consumer rift combined with optimized software is sky high and lets any 3D technology look like a joke in comparison.
Edit: On the tiring issue your eyes will not tire as they are in a relaxed natural state focused on infinity while using the rift. The problem with the rift is the nausea and the resolution not the eye strain. |
The tiring comes from the disparity between stereo cues and focal cues. I imagine it will be the same with Occulus rift, everything is in focus at the same distance while the stereo cues try to convince you they're at different depths. Yeah low resolution (spread out over 100 degrees, 1440p is probably still low) and a slight delay when turning your head are probably worse.
Skyrim was just an example, a space sim or racer seem better suited to the tech. I'll risk nauseea and fatigue for that. I just hope I won't be amongst the ones that get a migraine headache after use.
HD resolution [or higher] is incredibly important to me for current and future games. And no, I don't care about particle/lighting/shadow effects, I just want to see the game without feeling like I'm looking through a screen door.
HD is my vote.

HD, I don't think 3D will be a main focus in games now eventually it will be 4K
HD easily. 3D is a bad gimmick in my opinion.