hd3d or 3dhd.... which one?

Ex Graphics Whore.
hd or 3d in games? | |||
| hd | 95 | 60.90% | |
| 3d | 10 | 6.41% | |
| hd3d | 51 | 32.69% | |
| Total: | 156 | ||
I prefer HD with no jaggies at all (why isn't Nintendo using proper AA in their games... =). 3D is a nice addition, but I don't think it's necessary. Besides, I don,t always feel like wearing the glasses it requires.
thewayofthepath said:
As SvennoJ already explained, the natural world is NOT stereoscopic 3D. In the real world, objects at different distances have different focal planes, subsequently requiring constant refocussing. In stereoscopic images, it's a single focal plane. This is why too much stereoscopic viewing can be detrimental to young children who have not yet fully developed their sense of depth. |
This can be solved through eyetracking its just a matter of time. One day it will be possible to focus on different planes in VR. The rift still is more relaxing to the eye than other 3D technologies.
| Netyaroze said: This can be solved through eyetracking its just a matter of time. One day it will be possible to focus on different planes on a 2D screen. |
Err... Physics says differently. Doesn't matter if you take points on 2D image and blur them in and out to simulate depth perception, it's still a flat plane. Out of focus photographs don't feel 'far away', just out of focus.
Wake me when colour holography becomes reality.
thewayofthepath said:
Wake me when colour holography becomes reality. |
You could program an engine that gives the illusion of focus if the eyes are directed at a certain object. it will just render whatever you look the correct way. Depending on how much your eyes focus. Its a trick but did you ever see it in a working system ? If not you can not dismiss the possibility of it being good enough one day to fool us.
But if thats not good enough for you, what about directly projecting light into the eyes with millions of tiny Lasers. There would be no difference to real life if you can perfectly manipulate them.
Netyaroze said:
You could program an engine that gives the illusion of focus if the eyes are directed at a certain object. it will just render whatever you look the correct way. Depending on how much your eyes focus. Its a trick but did you ever see it in a working system ? If not you can not dismiss the possibility of it being good enough one day to fool us.
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It's about distance. We say things are in focus when light rays converge on the retina with a certain amount of clarity. But distance changes the point of convergance. Lenses adjust for this by changing shape. (Or in the case of mechanical optics, changing the distance between a stack of lenses.)
Light from a flat plane will always have the same distance, and lenses will never have to change shape. (The illusion of depth on stereoscopic 3D is more phsycological than physical.)
http://en.wikipedia.org/wiki/Accommodation_%28eye%29
thewayofthepath said:
It's about distance. We say things are in focus when light rays converge on the retina with a certain amount of clarity. But distance changes the point of convergance. Lenses adjust for this by changing shape. (Or in the case of mechanical optics, changing the distance between a stack of lenses.) Light from a flat plane will always have the same distance, and lenses will never have to change shape. (The illusion of depth on stereoscopic 3D is more phsycological than physical.) |
Isn`t that solvable with adaptive optics ? You could change the point of convergence if you could manipulate the lenses in a device ?
Netyaroze said:
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I imagine that would improve things plenty. Of course peripheral images would also shift to the same focal plane, but combined with algorithmic blurring of "out of focus" objects, it would probably create a much better illusion than current offerings. Wouldn't work in movie theaters, but good for head-mounted VR.
But then there's the problem of having a couple of telephoto lenses strapped to your face. (Of course, the closer the lens to your eye, the smaller they can be.)
Hmm...
Netyaroze said:
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Yes with a lens stack or electronic liquid lenses you can change the focal plane..
The concept has already been proven
http://dl.dropboxusercontent.com/u/13352595/volumetric-world-display.pdf
Getting all that to fit in glasses with a high res enough screen is the challenge.
It seems like the writer of that paper is working on AR glasses now, no head mounted volumetric world display in the works atm.
http://vergencelabs.com/manifesto/