Zarkho said:
I don't think these are bad numbers for SM3DW. If you consider the Wii U installed base, probably the attach rate is one of the biggest in Nintendo Home Consoles history. Keep that in mind also for the Global Numbers; SM3DW wont have a global oppening as high as other 3D Marios, but with just 4 Million Wii U's in the market, the percentage of people getting Mario in relation to the total number of Wii U's will be higher than the one of other Marios. I think this the key to understand the situation. In fact, I would say that selling 106.000 copies in Japan, almost 1/3rd of what Galaxy 2 accomplished on Wii (a home console that, at the launch of SMG2, had already sold dozens of millions in that country), is a great start.
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The attach rate is lower than SM64, Sunshine, SM64DS, and SM3DL. It only beats the Galaxy games. Also the Wii has only crossed one dozen million units in Japan. Not even a baker's dozen yet. It was not at dozens of millions when Galaxy 2 came out. Also it was a different market. Many people were buying a Wii on the back of Wii Sports, people who might not have ever played Mario before. In contrast a Mario game is by far the best seller in Japan on the Wii U, and they seem to have little of that casual audience left.
It sold roughly similar to Pikmin and the hardware boost was smaller. It is a terrible start. Nobody would have predicted numbers this low a year ago. Even a few days ago when we knew about the low COMG preorders and the 20% first day sellthrough, the majority of people were still predicting higher.