kowenicki said: Yield issues my arse!!
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You know, there are quite a lot of people who have been following the industry rumblings conccerning "what goes on in the tof technology". That is a field that has seen drastic changes in the past decade. In the eighties, our research group had funds left so we contemplated either buying a tof camera - around $30k - or an excimer/dye laser combo ($25k, which we eventually acquired). Until a few years ago, a 320*240 tof camera was over $10k. When Kinect1 was announced, an israely company 3DV announced a $100 tof camera (probably a pure bluff), and MS bought the company wholesale (and several other 3D-companies as well). Currently, you still pay around $400 for a 320"200 tof camera (wholesale). MS now ships the Kinect2 at 500*400.
Ther are quite a lot of scientists who'd love to have such a hires tof camera, and these people have been closely watching old and new manufacturers for years for something affordable. Believe me, it is well known in those circles that MS had A LOT OF yield issues with their gigantic tof camera. While the costs for that tof camera SoC is very significantly cheaper than anything on the market, it is a very complex chip with basically zero redundancy built in (by principle), unlike the APU chip. So right out of the gate, yields of the Kinect2 SoC chip will ALWAYS be (probably considerably) lower than the APU chip.
CBOAT seems to be the arch enemy of all XBox fans.. weird. He was completely right at that time, of course, as far as yield issues were concerned. What he didn't know is the detail that the issue was the tof SoC, not the processor SoC - which may or may not have yield issues as well. All new chips have inital yield issues, and the XBox apu is a much more complex chip than the PS4 chip.