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Forums - Microsoft - Forza 5 Reviews

walsufnir said:
Xenostar said:
walsufnir said:
Blood_Tears said:
So the lowest scoring Forza title yet, interesting. I honestly thought it would have been higher..

 

I get the feeling that reviews for next-gen games in general are intentionally low this time, on both platforms.


I dont think so it has less content and a more boring campaign than the last one so it gets a slighly lower score, seems fair.

Its a launch game, as much as people like to deny it, it will of had corners cut to get it out on time like all launch titles.

 

Exactly, it's launch game and there is a *lot* of diversity. And I am not talking about this game in particular but about the next-gen games in general. But as you mention it, given the lack of content a 83 is impressive!


Yeah for both consoles i think were certainly seeing the best launch lineups weve seen on home consoles, its gonna be a good xmas i think :)



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Carl2291 said:
Im not sure how Killer Instinct can get downgraded for a lack of content while Forza 5 gets great scores despite a lack of content.

Granted, different reviewers and what not but it sure shows the lack of consistency in the enthusiast press.


I actually think it is a great disservice to the fans to award Forza with high scores like 9s. They rewarding turn 10 for releasing a product with less content and lacking in features compared to the previous title and competitors titles.

To me it gives turn 10 the impression of "why try to do more?"



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I am disapointed,i was really expecting the series to live up to its name and remain 85+ on meta but reading trough the reviews that drivatar stuff seems the way to go forward and invest like crazy in forza 6.
Next up is Ryse.



83 sounds "bad" but isn't that the second best score after resogun? next gen reviews have been too harsh imo. reviewing against expectations not against the actual game.



kitler53 said:
83 sounds "bad" but isn't that the second best score after resogun? next gen reviews have been too harsh imo. reviewing against expectations not against the actual game.

Frankly i dont really see how anyone can call games over 70 "bad" its rediculous.



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kitler53 said:
83 sounds "bad" but isn't that the second best score after resogun? next gen reviews have been too harsh imo. reviewing against expectations not against the actual game.

I think the harshness is great. It was becoming way to predictable before. So many mediocre titles getting very high scores.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Looks like all NextGen games on both consoles were rated very harsh. Still can't believe Knack only got a 56, game deserves at least a 70 in my opinion.



Forza 5 or how we use a great franchise to get the most bucks out with microtransaction (and don´t forget Ryse!!!).
Shocking, that most sites don´t include this aspect in their reviews...

I´m sticking to Sony who sees himself not so kingly and shares free maps in Killzone 4 :)))



Option- said:
Forza 5 or how we use a great franchise to get the most bucks out with microtransaction (and don´t forget Ryse!!!).
Shocking, that most sites don´t include this aspect in their reviews...

I´m sticking to Sony who sees himself not so kingly and shares free maps in Killzone 4 :)))

And puts microtransactions into GT6 :)))



PeterSilenced said:
I am disapointed,i was really expecting the series to live up to its name and remain 85+ on meta but reading trough the reviews that drivatar stuff seems the way to go forward and invest like crazy in forza 6.
Next up is Ryse.


I didn't get the impression that Drivatar was the way to go forward from Eurogamer

Online racing in Forza Motorsport 5 is fierce, combative and, thanks to the lack of an effective penalty system, a little frustrating. Now, thanks to the Drivatar system, the same is true of offline racing too.

In principle, it's a smart idea - while you're playing, your behaviour is recorded, assembled and then uploaded to the cloud, from which an avatar is seeded and competes on your behalf (and from which you can earn credits when not actively playing yourself). In practice, it's a backwards step, with erratic AI contributing to offline events that feel like an ill-mannered online scuffle where racing etiquette is thrown out the window.

Why have just the one braking point when you can have two? And why not have a quick dab of the brake in the middle of a straight? The unpredictable driving of others creates too many needless scraps - it's a good thing that Forza's rewind feature is intact, though it's a shame you have to put into use so many times because of the AI. The data that's in there is pooled from a good number of players, pulled from Turn 10 and Microsoft - so you'd have thought it'd be of a reasonable quality. There's the potential for it to improve over time, but right now the Xbox One's heavily touted cloud rains down a thunderstorm of idiocy.

How is the offline AI? Did anyone review that?