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Forums - Gaming Discussion - do you think RTS games are hard?

okr said:
My most favorite RTS game is still the very first one I ever played: Dune II (which was also one of first RTS games ever developed). It blew me away. Then came WarCraft 1+2, C&C series, AoE, Dungeon Keeper. Good times.

Best RTS ever created (and #2 in my list of favorites): AoE II.

The golden age of pc rts games. I grew up on Dune II, the game used to drive my parents crazy, ready, reporting, on my way. Dune was actually the first one I played but the RTS there was just a small experimental component. I made a scenario editor for Dune 2 (levels were simple text files) and played it for years with friends. Always fun to make a scenario with a whole row of palaces of the Harkonnen side, then try to survive the regular armageddon missile launches :)

AoE II is the last great one I played as well. I like base building and the RTS genre has been moving away from that ever since.

To the op: Have you tried Settlers, can't get more relaxing then that. (Well they did add more fighting in the later ones :/)
Nowadays I stick to games like Tropico for that building itch. Simply destroying stuff isn't fun anymore.



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I think its fun, but when your playing against other human players and are getting your ass handed to you whilst they rub it in your face, things can get stressful and pretty heated lol



No, I love them, Civilization 5, Tropico 3 and Civ Revolution are amazing!



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Against comp not really but online against those that know every thing about the game yes. I think that's one reason why RTS games do have huge mass appeal I can only think of StarCraft that does great and maybe age of empire



If Pikmin counts as a RTS, then no.

Pikmin isn't an easy game, nor a hard one. The difficulty comes from time management and strategic thinking. I've played Halo Wars, and still no. Halo Wars is so easy it's almost bewildering.

XCOM is hard but awesome so it's ok.



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SvennoJ said:
okr said:

The golden age of pc rts games. I grew up on Dune II, the game used to drive my parents crazy, ready, reporting, on my way. ...
AoE II is the last great one I played as well. I like base building and the RTS genre has been moving away from that ever since.

To the op: Have you tried Settlers, can't get more relaxing then that. (Well they did add more fighting in the later ones :/)
Nowadays I stick to games like Tropico for that building itch. Simply destroying stuff isn't fun anymore.

I loved the stupid harvesters in Westwood's Dune II and Command & Conquer.

Westwood Studios, Blizzard Entertainment, Ensemble Studios. The 90s RTS triumvirate. And then Bullfrog invented tower defense with Dungeon Keeper (at least retrospectively and in my opinion).

BTW: I played Settlers I to VI and loved the first 4 games (Settlers II was the best), but in Germany - where all the Settlers games were created - neither the media nor the gamers really considered them as RTS games. They are economic/city building sims to us (which is visible on wikipedia even today: Settlers games are called RTS in the English entries and "Wirtschaftssimulation" in the German entries). Same goes for the other successful German (originally German-Austrian) economic/city building sim franchise which is labeled RTS in English speaking countries: Anno.



daredevil.shark said:

Its fun. But the problem is we have very few quality RTS now a days. Quality RTS games are rare.


you should than EA for that.



Not at all, I find them to be really fun. Civilization is my favorite though.



WagnerPaiva said:
No, I love them, Civilization 5, Tropico 3 and Civ Revolution are amazing!

None of those are RTS. Civ is TBS (and the best best gaming franchise ever created imo), Tropico is an economic sim.



okr said:
SvennoJ said:
okr said:

The golden age of pc rts games. I grew up on Dune II, the game used to drive my parents crazy, ready, reporting, on my way. ...
AoE II is the last great one I played as well. I like base building and the RTS genre has been moving away from that ever since.

To the op: Have you tried Settlers, can't get more relaxing then that. (Well they did add more fighting in the later ones :/)
Nowadays I stick to games like Tropico for that building itch. Simply destroying stuff isn't fun anymore.

I loved the stupid harvesters in Westwood's Dune II and Command & Conquer.

Westwood Studios, Blizzard Entertainment, Ensemble Studios. The 90s RTS triumvirate. And then Bullfrog invented tower defense with Dungeon Keeper (at least retrospectively and in my opinion).

BTW: I played Settlers I to VI and loved the first 4 games (Settlers II was the best), but in Germany - where all the Settlers games were created - neither the media nor the gamers really considered them as RTS games. They are economic/city building sims to us (which is visible on wikipedia even today: Settlers games are called RTS in the English entries and "Wirtschaftssimulation" in the German entries). Same goes for the other successful German (originally German-Austrian) economic/city building sim franchise which is labeled RTS in English speaking countries: Anno.

Settlers 2 was great, I also lost interest after 4. It might be better to call them real time planning games, real time simulation works too :) It's a bit of a hybrid anyway with the combat elements, the tycoon games are pure economic sims. They're still adictive to me however Cities in motion 2 still can't get near that epic transport tycoon feeling. The map editor is amazing though, I had more fun building this then playing the actual game.

Those harvesters were great, don't drive on that spice bomb, watch the worm, dammit. The enemy soldiers were even worse. You shooting at me? Let me just park my harvester on top of you, problem solved.

The more units rts games were putting on screen, the less I started to become involved. I miss the days of cheering on that small squad, sneaking in behind enemy lines trying to take out a factory or other important building on a suicide run.
Micromanagement has always been a bad word for RTS games, yet without it I don't feel like I'm in control and the game is mostly playing itself.