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Forums - Gaming - DF Face-Off: Batman: Arkham Origins (360 > PS3 > Wii U)

"Batman: Arkham Origins comfortably delivers a sharp native 720p presentation across all three consoles, with the dark, low-contrast nature of the environments reducing the appearance of jaggies and other edge-based artefacts."

"Edge smoothing makes a comeback on the 360 and PS3, with both versions getting different forms of post-process anti-aliasing. Previously, in Arkham City the use of multi-sampling anti-aliasing was jettisoned altogether, so it's a welcome sight to see an alternative in play here. On a pixel level things appear a tad smoother on the PS3, but in truth we struggled to find any noticeable advantage with both games in motion. In terms of the Wii U game, anti-aliasing is nowhere to be found but outside of some sub-pixel shimmering on distant objects this does little to harm the overall look of the game, so it isn't a big deal and the overall presentation appears comparable to the other consoles."

"Between all four platforms, the main point of difference comes down to the way the artwork is handled on each system, particularly where streaming is concerned. A look at our captures reveal that assets are loaded in more quickly on the 360, followed by the PS3 and then the Wii U, with lower-quality artwork left on screen for longer on Nintendo's system. There are also a few cases where lower-resolution art is deployed on the PS3 and Wii U on a permanent basis, but thankfully this is only appears to be apparent on some minor background objects and thus doesn't stick out too noticeably when playing the game."

"The appearance of reduced levels of texture filtering is a little surprising on Wii U - something which also afflicts the PS3 game but to a lesser extent - as are the inclusion of lower-resolution shadows."

Arkham Origins: performance analysis

 

"The situation is considerably worse on the Wii U. On the plus side, screen-tearing is completely eliminated due to the inclusion of a locked v-synced presentation, but disappointingly the result of this is a frame-rate that fluctuates somewhere in the mid-twenties on a regular basis, producing constant judder and a serious reduction in the responsiveness of the controls. The number of enemies and the inclusion of a weaker CPU seems to be the cause for this on Nintendo's system - perhaps the console simply can't keep up with handling all of the AI and physics routines under load. The result is that gameplay is heavily compromised to the point where we found the experience far less enjoyable as a result. At times the PS3 version suffers to a similar degree, but this happens far less frequently compared to the Nintendo platform."

Batman: Arkham Origins - the Digital Foundry verdict

The conversion work is generally solid too where the 360 and PS3 are concerned, although some of the frame-rate and stuttering issues on Sony's system do distract from the action when the engine is put under stress, and some of the srteaming issues across all formats are perhaps indicative of the UE3 technology being pushed to its limits. Unfortunately, the Wii U once again disappoints with considerably worse performance than the other formats. This is a shame, as the use of lower-resolution shadows and greater texture streaming problems could all be overlooked if the game ran far more smoothly. The pared-back GamePad features and the lack of multiplayer also comes across as a disappointment, making this version hard to recommend if you own multiple platforms.

http://www.eurogamer.net/articles/digitalfoundry-batman-arkham-origins-face-off



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I decided not to buy this months ago, when it became obvious the Wii U version would be an incompetent bare-minimum port.



8th generation hardware !!!



Kane1389 said:
8th generation hardware !!!


none of them have 8th gen hardware considering they cant even run COD without frame drops lol. Mind you it could always be the bad programming. You decide which is more likely.



 

 

Again the oldest system still performing best. Amazing.



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walsufnir said:
Again the oldest system still performing best. Amazing.

Oldest = most experience. ;)



curl-6 said:
walsufnir said:
Again the oldest system still performing best. Amazing.

Oldest = most experience. ;)


Definitely, yes. But I think by now PS3 should be well known to every dev out there. WiiU, well... Seems UE3 is really not optimized for the system.



Cobretti2 said:
Kane1389 said:
8th generation hardware !!!


none of them have 8th gen hardware considering they cant even run COD without frame drops lol. Mind you it could always be the bad programming. You decide which is more likely.


Yeah, just the much less demnanding games like Battlefield 4...



walsufnir said:
curl-6 said:
walsufnir said:
Again the oldest system still performing best. Amazing.

Oldest = most experience. ;)


Definitely, yes. But I think by now PS3 should be well known to every dev out there. WiiU, well... Seems UE3 is really not optimized for the system.

True, PS3 is pretty well known by now, but I get the feeling UE3 plays more to the strengths of the 360 than the PS3.



Kane1389 said:
Cobretti2 said:
Kane1389 said:
8th generation hardware !!!


none of them have 8th gen hardware considering they cant even run COD without frame drops lol. Mind you it could always be the bad programming. You decide which is more likely.


Yeah, just the much less demnanding games like Battlefield 4...


COD has pissed me of so much though. IW getting too complacent. Sony, Microsoft and Nintendo need to bring back some quality control. Too many devs releasing day 1 patches to fix bugs that should have been fixed before release.