By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - DF: KZ SP= 30-40 FPS, MP= 40-60, Knack= 30-40 "Problematic Judder", Resogun= 60

Saw this over on NeoGaf:

Knack

Just like Killzone Shadow Fall, Knack also runs with an unlocked frame-rate, the difference being that the frame-pacing causes real issues, resulting in genuinely problematic on-screen judder. 

Many who've seen Knack tend to be put off by its perceptibly poor frame-rate. The curious thing is that the game usually runs in the 30-40fps area. Once again we're seeing what happens when a game refreshes in a haphazard manner, with little consistency - the resultant judder often gives the impression of a game that is running at a much lower frame-rate than the actual reality of the situation.

Killzone

Performance-wise, we have two videos to share - a dip into the beginning of the single-player game along with excerpts of multiplayer action supplied by Guerrilla. Frame-rate hovers between 30-40fps generally in the campaign, while multiplayer varies between 40-60fps, averaging out clean in the middle across the run of play we see here. We played multiplayer extensively at Guerrilla's studio in Amsterdam - while we're not generally keen on unlocked frame-rates, with Killzone Shadow Fall you do get a clear input lag advantage and the experience feels very, very good.

 Resogun

Back at Gamescom in August, the game looked seriously impressive, but there were clearly some performance hiccups that marred the super-clean 1080p60 refresh. The good news is that Housemarque's optimisation efforts have paid off - we've played through three of the five worlds available in the limited time we've had with the system and performance analysis confirms absolutely no drops in frame-rate during gameplay whatsoever.

http://www.eurogamer.net/articles/digitalfoundry-next-gen-now-killzone-resogun-knack



Around the Network

I'm thinking Sony didn't put much thought in Knack after all, which is a shame, for I had hope on that game.



 

 

 

 

 

That is unfortunate that they're having some frame-rate issues but these are launch games after all. It will improve over time just like Xbox One and WiiU will also improve in technical power. I never did understand everybody going up in arms over the resolution argument but just remember that these are new consoles that will take some time getting use to. Next year they will look and run better and the year after even better.



i still think they shouldnt be suffering issues like this



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Showcase launch games really should be solid performers. They are what's meant to drive early sales.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Around the Network

The question I have is are the frame rate issues a result of the 1080p resolution? If so why not just go 720p and upscale to 1080p for a smooth frame rate? Microsoft said they could have gone 1080p also but the frame rate would have not been smooth.



haxxiy said:
I'm thinking Sony didn't put much thought in Knack after all, which is a shame, for I had hope on that game.

All they had to do was make a God of War clone appropriate for kids.

Maybe they thought too much.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Vasto said:

The question I have is are the frame rate issues a result of the 1080p resolution? If so why not just go 720p and upscale to 1080p for a smooth frame rate? Microsoft said they could have gone 1080p also but the frame rate would have not been smooth.


Because then they can't say that native 1080p makes you a better gamer.



iceland said:
Vasto said:

The question I have is are the frame rate issues a result of the 1080p resolution? If so why not just go 720p and upscale to 1080p for a smooth frame rate? Microsoft said they could have gone 1080p also but the frame rate would have not been smooth.


Because then they can't say that native 1080p makes you a better gamer.


Locking the framerate is cheating...



Killzone uses V-sync... Knack not... that why in one the variable framerate is good in another not.