STRYKIE said:
F0X said:
Not everyone thinks OoT is the best (it's my third favorite, personally), but it's not hard to see why it's popular. Back in 1998, it was an impressive feat of technology and game design. In particular, OoT popularized a lock-on system which would be used in many future hit games, including Grand Theft Auto. Its structure also influenced a wealth of imitators in the classical action/adventure genre, such as Okami and Batman: Arkham City.
I think the only other 3D action/adventure game to have such a large impact is Prince of Persia: The Sands of Time.
Edit: And maybe Tomb Raider.
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Actually I am aware of the targeting system and do give it props for that lol, but other than that, I dunno, it seems like it didn't bring that much new to the table compared to other initial Zelda games on respective systems, the art direction wasn't really anything out of the ordinary and just so happened to have the accolade of being the first 3D Zelda game, kind of like FF7, if that makes sense, I sometimes wonder how things would've turned out if Majora's Mask was released first.
Don't get me wrong, I'm yet to play it, i'm just looking from the outside in when I say this purely from a critical acclaim standpoint, but I don't doubt it's a great game and a great experience.
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Well, it pioneered a lot of aspects that later games, like Majora's Mask, played with in far more creative ways. The combat was new, but later games did it better. Twilight Princess expanded on it greatly, and Skyward Sword reinvented it. The overworld structure was new (dual worlds aside), but Majora's Mask and Twilight Princess turned it up to eleven, and Wind Waker reinvented it. So there's definitely enough reasons to prefer a later 3D Zelda game, although nobody has to.
Regardless, having played OoT3D recently, I must say that the game still holds up well. It plays well (more than I can say for some beloved games of its time), has a couple great dungeons and bosses, and features one of the best soundtracks ever in a video game. It never was truly uncreative - just limited by what Nintendo could achieve at the time, without expansion packs or fancy motion controls.