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Forums - Gaming Discussion - Your Top 50 Games: 2013 Discussion Thread (The Final Day!)

Hint for 33.

If I ever have to fake my name, I'll be using either Chuck Finley or Schtolteheim Reinback IV.



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Hint 35 -
This game was going to use the 3D function but it never did, until the sequel came along.



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F0X said:
Michael-5 said:

Spirit Tracks I've been told is a whole different game, and now we have A Link Between Worlds, which again needlessly follows a cell shaded animation.

That's quite debatable. One might say ALBW uses cel-shading to emulate the graphical style of ALttP, while still being being a 2.5D game. Phantom Hourglass was also a direct Wind Waker sequel.

The graphical style of ALttP was not looney.

Also Phantom Hourglass is alright, but I still prefer the mature looking Zelda's like OoT, MM, L'sA, OoA/OoS, etc.



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kupomogli said:
Michael-5 said:

 

#33 - Sequel to a popular online FPS. This is what people played before Call of Duty.

 

It could be Unreal Tournament or Quake, but I'm going with Halo 3?

I put Halo 3 because Halo 1 wasn't online, Halo 2 is the first one that is online, so a sequel to it would be Halo 3.  If you worded it incorrectly though the answer could be Halo 2.

It's an anti-terrorism game, not an alien shooter. There is no single player.

S.Peelman said:
Michael-5 said:

#33 - Sequel to a popular online FPS. This is what people played before Call of Duty.

 

Well, before Call of Duty, the biggest online FPS's here in my immediate surroundings were Unreal Tournament 2003/2004and Medal of Honour, particularly Allied Assault. And before that Quake III Arena, but I guess that's too old. So... One of those?

And about that expensive #44 game. Then I got nothing anymore... When you said it's an SNES game on top of those other things (I thought it was an NES game, must've misread somewhere), my head went to Demon's Crest, but I think that was both developed and published by Capcom...

Damn your clues are tough .

#44 Developed by the creators of Star Wars, it's a 2D platformer with large mechs, but you can leave your mech when it's destroyed and scamper onto another one while being very vulnerable.



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35. Dishonored (PC, also on PS3 & 360)

This game was pretty low on my radar, even after all the fancy trailers were released. Then I got the opportunity to play the game at Eurogamer Expo, and it became an instant must-buy. Taking influence from the likes of Half-Life 2, Deus Ex, Thief and Bioshock, the game managed to incorporate aspects of each but still retains its own unique charms. You can appreciate the incredible imagination and creativity of the game the minute you enter the City of Dunwall. This appreciation simply grows as the game progresses from the obtaining your first abilities, through to the final assassination. The way you play also influences the difficulty of future levels; kill too many and future levels will be filled with enemies. The level design is brilliantly detailed and the missions themselves are well-thought out, unique and incredibly memorable.

Some criticisms have been raised about the length and some of the story elements towards the end of the game. The length I think is a little unfair considering a lot of time can be sunk into each mission and the way the game is designed means it has a lot of replay value. However, the narrative near the end of the game doesn't work as well as the rest of the game. On balance though, this is one of the best new IPs to come out in the last 5 years.

I will admit though, it loses points for mispelling "Dishonoured"



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Clues for 34 and 33:

34: A new entry that goes from the oceans to the clouds.

33: In this title you will laugh, rage, cry and scream.



kupomogli said:
Hint for 33.

If I ever have to fake my name, I'll be using either Chuck Finley or Schtolteheim Reinback IV.

Suikoden II.



AlphaCielago said:
Hint 35 -
This game was going to use the 3D function but it never did, until the sequel came along.

Luigi's Mansion .



#34

'STAR WARS: Jedi Knight II - Jedi Outcast'

for the PC released in 2002.

 

Awesome game that stood the test of time. Still looking more than decent today, especially if you have a video-card capable of hardware anti-aliasing, 'Jedi Knight II - Jedi Outcast' hasn't lost it's appeal and fun-factor at all. There's a billion Star Wars games out there, and sadly they're more often miss than hit. Luckily, the Dark Forces series was a definite hit. This is, with the exception of another Star Wars game further down the list, the single best game to be a Jedi. And who doesn't want to be a Jedi? The lightsaber is probably the coolest thing ever invented after all.

The game starts out as a first-person shooter, but due to issues the protagonist, Kyle Katarn, goes out of his way to regain his affinity with the Force and gets to wield a lightsaber once more to save the Galaxy from a Dark Jedi and his allies. After that, the game shifts to a third person perspective and the player slashes his way through the hordes of enemies. Naturally, as a Jedi, Kyle is quite profient in using the Force, gaining more powers as his experience grows throughout the game. The game actually includes some clever puzzle sections where use of the Force is required.

The player is able to keep playing the game in first-person shooter mode, after gaining the lightsaber because you get to keep all your regular weapons (and at some points actually still need them). But to me personally, that's no fun. Having played through it more than I can count, I often start it up again just to fight all the Dark Jedi that try to ambush Kyle during the game. Fights often fought in some of the most epic, typically Star Wars-styled locations.

#33 Hint

This game was credited for actually doing something better than the game on the same platform that was later widely regarded as the greatest game ever made.



Michael-5 said:
F0X said:
Michael-5 said:

Spirit Tracks I've been told is a whole different game, and now we have A Link Between Worlds, which again needlessly follows a cell shaded animation.

That's quite debatable. One might say ALBW uses cel-shading to emulate the graphical style of ALttP, while still being being a 2.5D game. Phantom Hourglass was also a direct Wind Waker sequel.

The graphical style of ALttP was not looney.

Also Phantom Hourglass is alright, but I still prefer the mature looking Zelda's like OoT, MM, L'sA, OoA/OoS, etc.


It was colorful and simple. When interpeted into 3D, I don't believe it would be much different from ALBW's style.

As for what art style you prefer... that's not relevant. You were implying that there was no logical reason for these games to use cel-shading, presumably based on the belief that a "mature-looking" art style is inheriently superior in every context. To which I can't help but think: "Wat."



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