By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Michael-5 said:
F0X said:
Michael-5 said:

Spirit Tracks I've been told is a whole different game, and now we have A Link Between Worlds, which again needlessly follows a cell shaded animation.

That's quite debatable. One might say ALBW uses cel-shading to emulate the graphical style of ALttP, while still being being a 2.5D game. Phantom Hourglass was also a direct Wind Waker sequel.

The graphical style of ALttP was not looney.

Also Phantom Hourglass is alright, but I still prefer the mature looking Zelda's like OoT, MM, L'sA, OoA/OoS, etc.


It was colorful and simple. When interpeted into 3D, I don't believe it would be much different from ALBW's style.

As for what art style you prefer... that's not relevant. You were implying that there was no logical reason for these games to use cel-shading, presumably based on the belief that a "mature-looking" art style is inheriently superior in every context. To which I can't help but think: "Wat."



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero