curl-6 said:
Soundwave said:
curl-6 said:
Soundwave said: Nintendo generally publishes 4-5 "big" games for a platform in a "big year" (usually the 2nd or 3rd year of a console/handheld). This is their peak output generally. After that they sorta become exhausted and need time to recharge. In a slow year you maybe get 2-3 "big" releases. Fact is there's only so much one company can do. Even though Nintendo's expanded a lot too, the loss of Rare has cut down on the amount of the games they release as Rare could often provide Nintendo will 2 good exclusives yearly (sometimes even more). |
That was back in the N64 days, when games required much less time and resources. Rare released 8 Xbox 360 games throughout that console's life, more like one a year. (One of which was just an XBLA game) Not to mention they haven't made a game of Nintendo quality since the N64.
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Though I have to wonder how much of that is due to mismanagement on Microsoft's part. Even if Rare was with Nintendo today, 1 extra game per year makes their lineup look surprinsingly better
2012: New Super Mario Bros. U, Killer Instinct U, Nintendo Land
2013: Pikmin 3, Mario 3D World, The Wonderful 101, Wii Fit U, Perfect Dark Omega
2014: DKC: Tropical Freeze, Mario Kart 8, Bayonetta 2, X, Banjo-Kazuuuie, Super Smash Bros. U
2015: Zelda U, Kirby U, SmT x Fire Emblem, Diddy Kong Racing U or Kameo
Right now I think Nintendo is 2 games/year short on their console side. They need to invest more in at least financing more external projects if they choose not to have to make studio investments any longer.
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Mismanagement by Microsoft could definitely be a factor, though even before they were sold, their last NIntendo game, Starfox Adventures, was way below their past standards.
What Nintendo need right now is more collaborations like Sonic Lost World, F Zero GX, The Last Story, Kirby's Epic Yarn, (Whose dev is actually doing a Wii U collaboration, Yarn Yoshi) etc to bolster their output in the absence of strong multiplatform support.
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They need to hire some Western studios to help them out, they seem to only want to work with Japanese studios, an American studio only gets a chance if they're working on a game Nintendo doesn't have the staff for (ie: Luigi's Mansion 2, but a studio like Platinum gets to make something entirely new like Wonderful 101).
They did a lot of that in the 1990s, they should revisit that. Sonic: Lost World is not going to bring you any sales that Mario doesn't, you need to get other genres and game styles filled up.
I think they probably easily could've financed projects from teams like the Darksiders guys, Factor 5 (before they got forced out of business), etc.