fatslob-:O said:
Can you please space your posts.
There's just one thing th....
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No, deal with it.
OK, I don't think you understood my point with that Mobility radeon 5650 idea. I didn't say that was what Wii U was using, I simply pointed out that it would be possible for Wii U to still retain the 33-36Watts it uses, while also having more than 160 shaders, because you seemed to have the idea that it couldn't have more shaders because it only ran at 35W (based on your previous posts). Again, I'm NOT saying that it has anything like the 5650, just that more than 160 shaders with total system wattage like that wouldn't violate the laws of physics in any way (if it were designed with those GPU specs)
Well, if Latte is 40nm, and if its total die size is 156.21mm2 (those measurements are pretty accurate with two decimal places), and we know it uses AMD Radeon technology, and the 40nm cards seem to average around 6 - 6.25 million transistors per squared millimeter, then we could use simple arithmetic, and easily calculate the transistor count:
156.21 millimeter squared x 6,000,000 (million transistors / millimeter squared) = minimum 937,260,000 transistors for all of the Latte die (including the eDRAM). eDRAM is roughly 220 million transistors for 32MB 40nm Renesas eDRAM, so GPU logic for Latte is:
937 million (total die) - 220 million (eDRAM) = 717,260,000 (estimate) minimum transistors for pure GPU logic. "Logic" includes everything like Shaders, Texture mapping units, GPRs, Tessellator, etc. I cannot explain why it has so much GPU logic considering the alleged specs, but you should know that there's more to a GPU than simply Shaders, Texture Mapping Units and ROPs (they could have modified the shaders, TMUs and ROPs to their liking). A LOT of this GPU is left unexplained by those who don't have documentation. We don't know how Nintendo decided to modify this GPU, and unless we have some documention to explain each block of logic on the die, we just won't know what everything does.