| fatslob-:O said: If the system had an hd 5650 the ports wouldn't be so troublesome! |
Early ports were troublesome because of the CPU, not GPU. Games developed on the PS3 or X360 are done so with game engines designed around a 3.2 Ghz clock rate. The Wii U's CPU is just 1.24 Ghz. The game engines themselves had problems on Wii U early on. Notice that it's not such as issue with newer games as they've either began to use their next generation game engine (which is based on much lower clock cycles of the PS4 and XOne) or have learned better optimization of the older gen engine on Wii U.
Don't forget that the Wii U also pushes an extra 400,000 pixels over the X360 and PS3 with each game. That's almost half of a 720p image right there on top of the game itself.
The rEVOLution is not being televised







