| Dr.EisDrachenJaeger said: No developers are telling us the GPU is weak, this is some high tier level fud lmao |
They did disclose the constraint of the amount of ALUs didn't they ? Otherwise nylevia would be lying.
| Dr.EisDrachenJaeger said: No developers are telling us the GPU is weak, this is some high tier level fud lmao |
They did disclose the constraint of the amount of ALUs didn't they ? Otherwise nylevia would be lying.
gentii said:
550 MHz = 52 GPU ALU operations per clock cycle |
Actually it has 32 ALUs and can execute up to 10 FP MADD instructions so that gives 176 gflops.
| gentii said:
Xbox 360 is probably more powerful than PS3 |
The first graph is wrong seeing as how the ps3 sports 176 gflops for the gpu.
The second graph seems to fall inline with the claims about the SPEs being vector processors.
The third graph is dead wrong seeing as how you can't be adding the bandwidths together because they both have very different memory subsystems.
fatslob-:O said:
The first graph is wrong seeing as how the ps3 sports 176 gflops for the gpu.
The second graph seems to fall inline with the claims about the SPEs being vector processors.
The third graph is dead wrong seeing as how you can't be adding the bandwidths together because they both have very different memory subsystems. |
i heave both console and x360 is more powerful,more colorful,more flexsibel. i think you post only bla bla bla
gentii said:
|
Have it your way seeing as how guys from the console side are mostly ignorant. If you think I'm some PS fanboy then wow your feelings got badly hurt by my evaluation of the wii u hardware LOL. Stay on consoles where you heaps belong whereas the educated master race will have a proper discussion on how hardware works. Keep denying these facts.
mod edit: Let's tone down the condescending elitism a bit here, guy. That's meant for religious discussions. (Dsgrue slam!) - Tor
@fatslob:
Oh? Here's one from before launch:
"Wii U has a powerful GPU with more oomph than the rivals – and is more modern in architecture and shader support, which may come in handy later on."
http://www.gengame.net/2012/08/report-developers-talk-wii-u-specs-including-ram-cpu-and-gpu-details/
Note how this dev separates the term "more oomph" and "more modern architecture", it's more powerful aside from the fact that it has a more modern architecture. And no, if you read the neoGaf thread correctly, you'll note that those numbers are still guesses based on BGs analysis, not from any spec sheet. Again, the spec sheet does not have that ALU information.
@genti the 360 has around 216 GFLOPS theoretical performance numbers
| forethought14 said: @fatslob: Oh? Here's one from before launch: "Wii U has a powerful GPU with more oomph than the rivals – and is more modern in architecture and shader support, which may come in handy later on." http://www.gengame.net/2012/08/report-developers-talk-wii-u-specs-including-ram-cpu-and-gpu-details/ Note how this dev separates the term "more oomph" and "more modern architecture", it's more powerful aside from the fact that it has a more modern architecture. And no, if you read the neoGaf thread correctly, you'll note that those numbers are still guesses based on BGs analysis, not from any spec sheet. Again, the spec sheet does not have that ALU information. @genti the 360 has around 216 GFLOPS theoretical performance numbers |
It is important to note that if the ALU dell'RSX are similar to those of the Geforce 6800, working on vector4, while the ALU GPU Xbox 360 work on vector5. The total performance in floating point GPU of the PS3 should be: 52 * 4 float ALU operations per transaction * 2 (madd) * 550 MHz = 228.8 GFLOPS, which are less than those of the Xbox 360: 48 * 5 ALU operations per transaction float * 2 (madd) * 500 MHz = 240 GFLOPS.
| forethought14 said: @fatslob: Oh? Here's one from before launch: "Wii U has a powerful GPU with more oomph than the rivals – and is more modern in architecture and shader support, which may come in handy later on." http://www.gengame.net/2012/08/report-developers-talk-wii-u-specs-including-ram-cpu-and-gpu-details/ Note how this dev separates the term "more oomph" and "more modern architecture", it's more powerful aside from the fact that it has a more modern architecture. And no, if you read the neoGaf thread correctly, you'll note that those numbers are still guesses based on BGs analysis, not from any spec sheet. Again, the spec sheet does not have that ALU information. @genti the 360 has around 216 GFLOPS theoretical performance numbers |
That so called "oomph" could mean anything. That oomph could be referring to the wii us efficiency on obtaining more performance ingame.
fatslob-:O said:
Have it your way seeing as how guys from the console side are mostly ignorant. If you think I'm some PS fanboy then wow your feelings got badly hurt by my evaluation of the wii u hardware LOL. Stay on consoles where you heaps belong whereas the educated master race will have a proper discussion on how hardware works. Keep denying these facts. mod edit: Let's tone down the condescending elitism a bit here, guy. That's meant for religious discussions. (Dsgrue slam!) - Tor |
The GPU of the Xbox 360, with a slightly higher number of transistors (330 * 10 ^ 300 * 10 ^ 6 vs. 6), it is not surprising that the total number of programmable GFLOPS is very similar.
GPUs of current/last gen systems:
Xbox 360 > PS3 > Wii U