| forethought14 said: @fatslob: Oh? Here's one from before launch: "Wii U has a powerful GPU with more oomph than the rivals – and is more modern in architecture and shader support, which may come in handy later on." http://www.gengame.net/2012/08/report-developers-talk-wii-u-specs-including-ram-cpu-and-gpu-details/ Note how this dev separates the term "more oomph" and "more modern architecture", it's more powerful aside from the fact that it has a more modern architecture. And no, if you read the neoGaf thread correctly, you'll note that those numbers are still guesses based on BGs analysis, not from any spec sheet. Again, the spec sheet does not have that ALU information. @genti the 360 has around 216 GFLOPS theoretical performance numbers |
It is important to note that if the ALU dell'RSX are similar to those of the Geforce 6800, working on vector4, while the ALU GPU Xbox 360 work on vector5. The total performance in floating point GPU of the PS3 should be: 52 * 4 float ALU operations per transaction * 2 (madd) * 550 MHz = 228.8 GFLOPS, which are less than those of the Xbox 360: 48 * 5 ALU operations per transaction float * 2 (madd) * 500 MHz = 240 GFLOPS.







