avais1993 said:
I love getting proved right. You might not know what that feels like. |
It's true. :(
avais1993 said:
I love getting proved right. You might not know what that feels like. |
It's true. :(
Dark_Feanor said:
But in easy though???
The IGN comment is cleary that the game needs one to have the desire to achieve perfection in combat. It´s very similar with Batman Arkhan games. The problem with Ryse is that it´s only combat with human enimies, no boss battles . That could make one tired very fast. |
Theres a reason why i said normal difficulty! 
Anyways Bayonetta was quite challenging on normal difficulty just to get through... nevermind perfection.
Also the core mechanic of Batman games is stealth not really the action fighting. I think of Batman the same way i think of Assassins Creed...the combat is designed like that on purpose because there are other mechanics the game uses to interest players. If Batman and AC games relied entirely on their combat mechanics then they would get a hell of a lot of criticism.
Just like Ryse in this case...the core mechanic seems to be the fighting...and it has a similar system to Batman/AC.
Personally i dont mind...i like the counter based combat mechanics. Im one of those guys that will strive to clear a level without getting hit. But doing a like for like comparison to Batman and Bayonetta is a bit silly.
I called this a long time ago:
Slimebeast said:
Well I adore Dante's Inferno, 74% Meta. And I loved Hunted: The Demon's Forge, 61% Meta. So I certainly agree that a Metacritic score doesn't mean everything. But usually a 70% Meta game is a bad game. Especially as I believe the score of Ryse will be somewhat inflated by a few reviewers giving it relatively high scores out of pity or out of spite. To me it seems we've been allowed to see large portions of Ryse already. We've seen the arena and several levels from the campaign, the beach, city and the swamp and more. I would say I have gotten a great feel for what this game is about. ~70% Meta. Remember you read it here first. |
http://gamrconnect.vgchartz.com/post.php?id=5615734
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Shinobi-san said: Theres a reason why i said normal difficulty! Anyways Bayonetta was quite challenging on normal difficulty just to get through... nevermind perfection. Also the core mechanic of Batman games is stealth not really the action fighting. I think of Batman the same way i think of Assassins Creed...the combat is designed like that on purpose because there are other mechanics the game uses to interest players. If Batman and AC games relied entirely on their combat mechanics then they would get a hell of a lot of criticism. Just like Ryse in this case...the core mechanic seems to be the fighting...and it has a similar system to Batman/AC. Personally i dont mind...i like the counter based combat mechanics. Im one of those guys that will strive to clear a level without getting hit. But doing a like for like comparison to Batman and Bayonetta is a bit silly. |
I disagree... Bayonetta was the most easy hack'n'slash game I ever played... the Witch Time just make everything easy even in the Hard. And just when you will play the Infinity Climax to get the Platinum you is too strong that just needs to Hold Triange + Slash with the sword to instant kill every enemy in the game (this works in any difficult).
It is really easy (I need only to Hold Triange + Slash to kill any enemy) plus the Witch Time make the game for babies.
| Dark_Feanor said: For some people, Bayoneta was one of the best rack and slash, with the most advanced combat mechanics of this generation... Or you could play it with one hand. You can play Arkhan games pressing only Y during combats. Well, the moral is "If you are not interested in high combat scores and executions, those are not games for you". |
....errh Bayonetta with one hand ?
...I ....? What ?
ethomaz said:
I disagree... Bayonetta was the most easy hack'n'slash game I ever played... the Witch Time just make everything easy even in the Hard. And just when you will play the Infinity Climax to get the Platinum you is too strong that just needs to Hold Triange + Slash with the sword to instant kill every enemy in the game (this works in any difficult). It is really easy (I need only to Hold Triange + Slash to kill any enemy) plus the Witch Time make the game for babies. |
Witch time was only triggered when you counter right? Getting the timing right for a counter in Bayonetta is a bit more difficult than getting a counter in Batman, AC and im assuming Ryse. Enemies do a slow obvious attack on you one by one....you have all the time to counter in games like those. Bayonetta is more traditional hack n slash similar to DMC with tight timings and insane combos. And yeah sure you can play Bayonetta by just waiting and then counter...but who the hell plays bayonetta like that :?
Surely you see the difference between the two types of combat mechanics?
It will be interesting to see how the scores of Knack and Ryse compare to each other...
They both look pretty bad, to be honest
A real shame :/ I wonder if there even is a difficulty setting -_-
ethomaz said:
That's the issue... the gameplay is noway close to "I want to slice and dice through mindless enemy after mindless enemy"... you can't compare it with these games you listed. |
Uh.. that is exactly what every gameplay video I have seen shows.