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Forums - Microsoft - Ryse: Son Of Rome Is As Fun As Dialing Phone Numbers

avais1993 said:
attaboy said:
avais1993 said:
i love how people touted this as the defining Xbox exclusive, it's a poor mans god of war, with that said, it is beautiful if only it had more depth.


Why do you love it?  Do you take pleasure in seeing people getting excited about a game and being disappointed?

I love getting proved right. You might not know what that feels like.

It's true.  :(



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Dark_Feanor said:
Shinobi-san said:
Dark_Feanor said:
For some people, Bayoneta was one of the best rack and slash, with the most advanced combat mechanics of this generation... Or you could play it with one hand.

You can play Arkhan games pressing only Y during combats.

Well, the moral is "If you are not interested in high combat scores and executions, those are not games for you".


I'd love to see someone play Bayonetta with one hand on normal difficulty

But in easy though???

The IGN comment is cleary that the game needs one to have the desire to achieve perfection in combat.

It´s very similar with Batman Arkhan games.

The problem with Ryse is that it´s only combat with human enimies, no boss battles . That could make one tired very fast.

Theres a reason why i said normal difficulty!

Anyways Bayonetta was quite challenging on normal difficulty just to get through... nevermind perfection.

Also the core mechanic of Batman games is stealth not really the action fighting. I think of Batman the same way i think of Assassins Creed...the combat is designed like that on purpose because there are other mechanics the game uses to interest players. If Batman and AC games relied entirely on their combat mechanics then they would get a hell of a lot of criticism.

Just like Ryse in this case...the core mechanic seems to be the fighting...and it has a similar system to Batman/AC.

Personally i dont mind...i like the counter based combat mechanics. Im one of those guys that will strive to clear a level without getting hit. But doing a like for like comparison to Batman and Bayonetta is a bit silly.



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I called this a long time ago:

Slimebeast said:
Machiavellian said:
Slimebeast said:
All those bugs are funny. I never mind bugs and I never mind unpolished games that are a bit rough around the edges.

And the graphics in Ryse are incredible.

But I smell a bad game here. The gameplay just isn't there. Like someone said, we can't forget this game started as an on-rails Kinect title. That in combination with a console launch release is guaranteed to mean a bad game.

~70% Meta and sales flop.

Maybe in your book but I have played many 70% meta games and enjoyed them a lot.  I also have played many 90 meta games and wished I spent that money on something else.  Also, I am betting we have not seen 10% of the game if even that much.  I know from my experience, I try not to judge a game to much from a demo because most times it's not enough of of the game to base an opinion.  Even worst trying to base an opinion on a game you haven't even played yet.

When all is said and done, the people who have played the game says its fun so thats a much bigger recommendation for the game then people who look at gifs and form a negative opinion.

Well I adore Dante's Inferno, 74% Meta.

I dearly love Two Worlds II, 67% Meta.

And I loved Hunted: The Demon's Forge, 61% Meta.

So I certainly agree that a Metacritic score doesn't mean everything.

But usually a 70% Meta game is a bad game. Especially as I believe the score of Ryse will be somewhat inflated by a few reviewers giving it relatively high scores out of pity or out of spite.

To me it seems we've been allowed to see large portions of Ryse already. We've seen the arena and several levels from the campaign, the beach, city and the swamp and more. I would say I have gotten a great feel for what this game is about.

~70% Meta. Remember you read it here first.

http://gamrconnect.vgchartz.com/post.php?id=5615734



Shinobi-san said:

Theres a reason why i said normal difficulty!

Anyways Bayonetta was quite challenging on normal difficulty just to get through... nevermind perfection.

Also the core mechanic of Batman games is stealth not really the action fighting. I think of Batman the same way i think of Assassins Creed...the combat is designed like that on purpose because there are other mechanics the game uses to interest players. If Batman and AC games relied entirely on their combat mechanics then they would get a hell of a lot of criticism.

Just like Ryse in this case...the core mechanic seems to be the fighting...and it has a similar system to Batman/AC.

Personally i dont mind...i like the counter based combat mechanics. Im one of those guys that will strive to clear a level without getting hit. But doing a like for like comparison to Batman and Bayonetta is a bit silly.

I disagree... Bayonetta was the most easy hack'n'slash game I ever played... the Witch Time just make everything easy even in the Hard. And just when you will play the Infinity Climax to get the Platinum you is too strong that just needs to Hold Triange + Slash with the sword to instant kill every enemy in the game (this works in any difficult).

It is really easy (I need only to Hold Triange + Slash to kill any enemy) plus the Witch Time make the game for babies.



PRE_ORDER CANCELED!









not serious, I didn't have a pre-order to begin with. However I was planning to wait in line at midnight just for this game. We'll see. My interest is waning in these final hours. Might have to hold off till titanfall.



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Dark_Feanor said:
For some people, Bayoneta was one of the best rack and slash, with the most advanced combat mechanics of this generation... Or you could play it with one hand.

You can play Arkhan games pressing only Y during combats.

Well, the moral is "If you are not interested in high combat scores and executions, those are not games for you".


....errh Bayonetta with one hand ?

...I ....? What ?



ethomaz said:

Shinobi-san said:

Theres a reason why i said normal difficulty!

Anyways Bayonetta was quite challenging on normal difficulty just to get through... nevermind perfection.

Also the core mechanic of Batman games is stealth not really the action fighting. I think of Batman the same way i think of Assassins Creed...the combat is designed like that on purpose because there are other mechanics the game uses to interest players. If Batman and AC games relied entirely on their combat mechanics then they would get a hell of a lot of criticism.

Just like Ryse in this case...the core mechanic seems to be the fighting...and it has a similar system to Batman/AC.

Personally i dont mind...i like the counter based combat mechanics. Im one of those guys that will strive to clear a level without getting hit. But doing a like for like comparison to Batman and Bayonetta is a bit silly.

I disagree... Bayonetta was the most easy hack'n'slash game I ever played... the Witch Time just make everything easy even in the Hard. And just when you will play the Infinity Climax to get the Platinum you is too strong that just needs to Hold Triange + Slash with the sword to instant kill every enemy in the game (this works in any difficult).

It is really easy (I need only to Hold Triange + Slash to kill any enemy) plus the Witch Time make the game for babies.

Witch time was only triggered when you counter right? Getting the timing right for a counter in Bayonetta is a bit more difficult than getting a counter in Batman, AC and im assuming Ryse. Enemies do a slow obvious attack on you one by one....you have all the time to counter in games like those. Bayonetta is more traditional hack n slash similar to DMC with tight timings and insane combos. And yeah sure you can play Bayonetta by just waiting and then counter...but who the hell plays bayonetta like that :?

Surely you see the difference between the two types of combat mechanics?



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It will be interesting to see how the scores of Knack and Ryse compare to each other...

They both look pretty bad, to be honest



A real shame :/ I wonder if there even is a difficulty setting -_-



ethomaz said:

J_Allard said:

He/she is entitled to their opinion but I just don't understand it given the genre. This is the type of game where I want to slice and dice through mindless enemy after mindless enemy. Just like God of War, Conan, Dynasty Warriors, Dead Rising, Dante's Inferno, Darksiders, etc etc. It's about the slo mo ballet of blood and dismemberment and the stack of killed enemies.

I never felt any less of a sense of triump in those games, don't think I will in this one either.

That's the issue... the gameplay is noway close to "I want to slice and dice through mindless enemy after mindless enemy"... you can't compare it with these games you listed.

Uh.. that is exactly what every gameplay video I have seen shows.