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Forums - PC - World of Warcraft: Warlords of Draenor confirmed

"Across Draenor's savage jungles and battle-scarred plains, Azeroth's heroes will engage in a mythic conflict involving mystical draenei champions and mighty orc clans, and cross axes with the likes of Grommash Hellscream, Blackhand, and Ner'zhul at the height of their primal power. Players will need to scour this unwelcoming land in search of allies to help build a desperate defense against the old Horde's formidable engine of conquest—or else watch their own world's bloody, war-torn history repeat itself."

http://us.battle.net/wow/en/warlords-of-draenor/



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Back when I was playing, I loved how they'd progressed the lore - even though I thought they were far too reliant on bringing back old characters who we'd supposedly seen the end of, as a fan I still loved it.

60 - C'thun (Kel'Thuzad as an extra)

70 - Illidan (Kil'Jaeden as an extra)

80 - Lich King

85 - Deathwing

That was where I stopped playing. Before Mists got announced, I presumed it was going to be something like.

90 - [Old God who corrupted the Emerald Dream; turning it into the Emerald Nightmare]
Expansion set around the Emerald Dream.

95 - Azshara
Expansion set in the sea. Heavy focus on Naga and Highborne lore.

100 - Sargeras (with Kil'Jaeden)
Expansion set around the Burning Legion; final expansion. Resolution of the Old God storyline and possibly return of the Titans?

However, it seems they're not going that route. I'm not quite sure what they're planning to do if they're bringing Grom back.



Now confirmed.

So on the one hand, fangasm. Reliving content from Warcraft 1; 2 & 3. Loads of returning characters like Velen; Hellscream; Gul'Dan; Ner'Zhul etc. that have literally become lore legends in WoW.

But on the other hand, I feel they're really scraping the barrel now. Trying to get old Warcraft fans back involved who were incredibly disappointed with the direction they took with MoP (like myself!)

Dunno how I feel about this. Visiting Mount Hyjal again in Burning Crusade was a fantastic experience; but I don't know if that will be enough to make me come back.



My judgement at this point is reserved. I like that they are making the world more dynamic and updating character models. The garrison thing is still difficult to tell if its a hit or miss. The setting is definitly better than Pandaria, but for some reason i just cant get excited for it. Pandaria was such a mess design wise that i dread the thought of going back and trying to make sense of it all.

Honestly i was hoping for more. A really good graphical upgrade was in high demand.



Kresnik said:


That was where I stopped playing. Before Mists got announced, I presumed it was going to be something like.

90 - [Old God who corrupted the Emerald Dream; turning it into the Emerald Nightmare]
Expansion set around the Emerald Dream.

95 - Azshara
Expansion set in the sea. Heavy focus on Naga and Highborne lore.

100 - Sargeras (with Kil'Jaeden)
Expansion set around the Burning Legion; final expansion. Resolution of the Old God storyline and possibly return of the Titans?

However, it seems they're not going that route. I'm not quite sure what they're planning to do if they're bringing Grom back.

I also thought we'd get an expansion revolving primarily around the Alliance/Horde conflict, with a slightly heavier focus on PvP than before (although I guess that's what Mists was sort of trying to do, they just accidentally the whole Warcraft universe with the totally incongruous addition of Pandaria), but other than that, that list you have there is pretty much what I expected to see as well.

Furthermore, I thought that the fourth expansion could've, instead of adding another continent, focused on fleshing out Northrend and Outland, maybe adding some new, relatively low-level zones as well. (because having to go through Hellfire Peninsula every time you hit level 60 eventually starts to get on them nerves a lil' bit)

But yeah, that's pretty much just a big bunch of what-ifs. This does actually look like it could interest me, but getting to that point would mean mowing through two entire expansions worth of content that really doesn't, so... yeah, afraid not, definitely not with that subscription fee still in place. At this point I'm just hoping that the storyline can still be salvaged into something decent. But I think that ever since they made Caverns of Time a major part of the plot in the Cataclysm end-game, it's become such a mess of time travel and mysteeerious Old Gods that are apparently behind everything, that if we ever do see another Warcraft RTS (I have faith!), it'll have to take the route of straight-up reboot in order to make any kind of sense without having rely on stupid amounts of exposition.



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The new models for older races are looking great so far. Cant wait to see the rest of them.

I like the garrisons and "crew" to go gathering and make stuff for you and what not. Even send them to raids and dungeons? Thats pretty sweet. Reminds me of the crew skill system in SW:TOR.

I also cant wait to see Grom, Orgrim, Kargath and co back and better than ever!



                            

I thought as a whole MoP> Cata. However they were both bad enough that I quit for long periods in the middle of them. I like orcs and stuff, and my main is an orc so this should not be to bad lorewise to me. However if they continue with super easy loot for pve I will be stuck pvping the whole expansion.



Ughh more world of warcraft expansion packs. Why Blizzard won't stop milking the world of warcraft expansion packs. I rather they would make warcraft 4 or another mmo game. World Of Warcraft is pretty outdated already and more people migrate to FFXIV



Was hoping for a Burning Legion expansion but I guess that's next....

Hopefully we get a nice dose of Dranei Lore, been feeling a little too Orc centraled these last 2 expansions.

Wonder how the Player Housing (Garrison) will work. I was never interested in the concept but they seem to have made it unique enough that I might try it.

Loving the idea of item squish, removal of hit / expertise, and the addition of tertiary stats.

Raid changes are a welcome change as well. Perfect attendance has always been the bane of our guild's raiding schedule. Also remedies the fact I can't raid during over the summers.



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