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Forums - Gaming - PS4 vs Xbox One Resolutions Wars: EDGE, Eurogamer, Ars Technica, TechRadar, More Soon

I was thinking what will people say if things turns out that PS4 ver. is on par or even lower resolution than XB1... will they say the same thing...??



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ethomaz said:

Ars Technica (Op-ed: Why I’m not too worked up about the next-gen console resolution wars)

A certain corner of the game-focused Internet has been busy counting pixels this week, scrutinizing statements, screenshots, and videos for evidence that either the PlayStation 4 or Xbox One is providing a clearly superior graphical experience at launch. After examining all the available evidence, it seems clear that the PlayStation 4 versions of launch games like Battlefield 4 and Call of Duty: Ghosts enjoy a slight graphical advantage over their Xbox One cousins. It also seems equally clear, to me, that the difference just isn't that big a deal—unless you plan on playing games while looking through a magnifying glass.

Examining the video a foot or two away from a PC monitor doesn't really mimic the way console gamers play games, though. For that, you're going to have to back up from your monitor at least a couple of long paces. Watch the video again from this farther vantage point. Can you still make out the differences? Even if you can, are they as significant?

Whether a gain in output resolution is noticeable to the human eye depends on three things: the pixel count, the screen size, and, crucially, the distance from the screen. The value of an increase in raw pixels goes down as the screen size gets smaller and as you get farther from the display.

Digital Trends has calculated the distances and screen sizes where various resolutions actually matter. If your living room TV is 10 feet away from your seat, you need a TV a bit larger than 50 inches to notice the difference between 720p and 1080p. If you're 12 feet away, you need a screen larger than 60 inches.

Viewing distances aside, we're reaching a point of somewhat diminishing returns when it comes to improving a gaming image just by throwing more pixels at it. Back in the '80s, the jump in resolution between the Atari 2600 and the NES was about the same pure pixel ratio as the jump from 720p to 1080p, but it provided a much more noticeable effect on image quality (even if you discount the NES' wider simultaneous color palette and larger character sprites). The jump from 720p to 1080p is much less noticeable, even up close, than the jump from 480p to 720p that made Wii games look like muddy, washed-out relics compared to their Xbox 360/PS3 brethren.

It's hard to look at the Xbox One's technically "inferior" 720p output with the same kind of practical concern as those inter-console resolution comparisons of the past. Resolution aside, the games look practically identical, with similar textures, apparent polygon counts, frame rates, and particle effects (like smoke). The small aliasing difference due to the resolution pales in comparison to the similarities in the overall look and feel of both versions.

None of this is to ignore the actual differences in resolution between the PS4 and Xbox One versions of at least a couple high-profile, multiplatform launch games. If you're the kind of person who isn't happy unless his gaming rig generates the highest raw benchmark numbers, the PS4 seems to be your console of choice for the time being (though, really, a high-end PC still wins out on this score). If you're the kind of person who values actual gameplay, though, choose your next console based on the games. You can feel secure in the knowledge that, graphically, there doesn't seem to be much practical, noticeable difference in performance.

http://arstechnica.com/gaming/2013/10/op-ed-why-im-not-too-worked-up-about-athe-next-gen-console-resolution-wars/

Eurogamer (Xbox One Resolutiongate: the 720p fallout)

How Call of Duty and Battlefield changed the console war.

While Digital Foundry has yet to see either next-gen version of Call of Duty, our experience with Battlefield 4 demonstrates that you can easily see the visual difference between them. The Xbox One version holds up well given the gulf in resolution, but it doesn't require a pixel counter to tell that the PS4 game is crisper and cleaner either. At last week's Battlefield 4 review event in Stockholm, we noted that the resolution change from one version to the next was obvious to many of the press in attendance, with some even suggesting on-site that the PS4 version was operating at native 1080p when its actual resolution was 1600x900.

The reality for Microsoft is that the raw spec differential it has battled against is not only borne out in what is arguably the most technologically advanced multi-platform game of the next-gen launch, but the gulf actually increases on a title that, on the face of it, isn't pushing boundaries to anything like the same degree.

However, the hardware make-up itself could be more troublesome for multi-platform developers in the longer term, despite Microsoft's outline of how the Xbox One tech operates and the theoretical advantages it chose to highlight. In our In Theory piece, we could only address the teraflop difference - we couldn't measure the impact of Xbox One's reduction in memory bandwidth, and we certainly couldn't factor in what was then the big unknown: the controversial 32MB of Embedded Static RAM (ESRAM) built into the Xbox One's central processor.

http://www.eurogamer.net/articles/digitalfoundry-resolutiongate-the-fallout

EDGE (PS4 Vs Xbox One: in praise of the ludicrous, magnificent COD: Ghosts resolution wars)

Well basically Edge made a article to talk about GAF.

A slight difference between two versions of the same game is all NeoGAF needs – there are countless threads on the web’s biggest games forum comparing the different versions of Battlefield 4 and Call Of Duty: Ghosts already. The thread based on Rubin’s tweet alone stretches out to, at the time of writing, 70 pages and 3,446 individual posts. Remember, this is a discussion about barely noticeable difference in two versions of the same videogame. The internet, ladies and gentlemen.

http://www.edge-online.com/features/ps4-vs-xbox-one-in-praise-of-the-ludicrous-magnificent-resolution-wars/

 

And please guys, stay calm because is a discussion about barely noticeable difference in two versions of the same videogame .

Side Note. ElTorro's JIG at the end of EDGE's article (Amazing).


not that i care much about the graphical differences. but what bugs me is this past gen gaming websites (including eurogamer) would constantly point out the xbox graphical superiority in many multiplats, many times making it seem like a big deal, even though the difference in xbox 360 vs ps3 multiplats was usually 5%-15% in resolution. but now we have games with 50%- 125% resolutionadvantage for ps4 over xbox One, and the advantage is small.

i just dont get how last gen 10% more pixels for xbox games was significant or of note, and a reason to get the xbox and its version of the game over ps3, but now PS4 has over 100% pixels advantage in some games and the advantage is negligable. 



killerzX said:


not that i care much about the graphical differences. but what bugs me is this past gen gaming websites (including eurogamer) would constantly point out the xbox graphical superiority in many multiplats, many times making it seem like a big deal, even though the difference in xbox 360 vs ps3 multiplats was usually 5%-15% in resolution. but now we have games with 50%- 125% resolutionadvantage for ps4 over xbox One, and the advantage is small.

i just dont get how last gen 10% more pixels for xbox games was significant or of note, and a reason to get the xbox and its version of the game over ps3, but now PS4 has over 100% pixels advantage in some games and the advantage is negligable. 


It's called bias. The diff is vastly bigger this gen then last.



Seems like alot of PS fans here that are upset about the bashing of PS3 last Gen and think reviewers aren't "giving" it back to X1 now. Is this an important issue at all? I had a real hard time, most of the time, seeing any difference between a PS3 and 360 game, and the same is the case now. I would actually like to here more of everyone's impression from PLAYING said games instead of just looking at them :).



ethomaz said:
FiliusDei said:
To me bf looked better on x1 i have no idea how that is possible but that's what i see. For cod the ps4 will be a lot better since it's full hd. Can't wait for the comparisons!

It didn't, DF messed up with the pictures and video.


I saw it on ign and the ps4 verson doesn't have the x1 jaggies but it looks blurry. Very strange since it has more resolution. Maybe Dice messed it up.



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ethomaz said:
globalisateur said:
Well, Even if the PS4 version of BF4 is undeniably better (resolution, framerates and effects). I am worried about the soft blur on PS4 images which is present on all materials we have. Because I hate blurred games.

I hope it is due to a poor upscaler (becaue FXAA should not blur so much already soft textures) and then 1080p games won't have this problem.

Hopefully most the PS4 games will be 1080p. Anyway the DF faceoff of call of duty will show us if this soft blur comes from the uspcaler or comes from some too strong (and useless) AA (quincunux? remember first PS3 blurred games).

No soft blur... you are watching bad videos... PS4 version looks exactly like the PC verison with lower resolution and AA.


I do understand that DF admited there was a problem with XOne capture. I am only comparing versus PC images.

PS4 images compared to PC appeared to be blurred. DF never admitted having botched PS4 material. And on any compressed video we can't see such tiny difference of a soft blur. PS4 textures images compared to PC should not be so blurred because the resolution of the textures are the same.

If you compare on the DF Faceoff the 4th image with the 2 guys. compare the head texture of the man on the left. The PS4's Compared to the PC shot is evidently blurred. The Xone VS PC one on this image appears more sharp but NOT higher resolution. Same amount of details. But PS4 vs PC, the texture appears blurred. It shouldn't, it's the same texture, FXAA doesn't normally apply on already soft textures. There is clearly a soft blur applied to the PS4 version vs PC (and more so VS XOne).

Resolution of this texture appears the same XOne vs PC if you ignore the sharpening effect, there is at much details between the two. But we loose details on the PS4 version. Why? Upscaler problem? Or maybe Dice added this soft blur on the whole image with a strong vaseline effect or Super Strong FXAA engaged. I dunno.

When you notice the blur effect you notice it is not (or even this only) textures only limited but in fact the whole images are blurred, on top of the FXAA solution. Hard to not notice it once you know it's there.

The only way to be sure is the next DF faceoff PS4 vs PC of Call of Duty.

Once again, this has noting to do with power, everybody knows now (even DF admitted it so it should be end of story) that PS4 is significantly (between 56% and 125% more) stronger than XOne.



Puppyroach said:
Seems like alot of PS fans here that are upset about the bashing of PS3 last Gen and think reviewers aren't "giving" it back to X1 now. Is this an important issue at all? I had a real hard time, most of the time, seeing any difference between a PS3 and 360 game, and the same is the case now. I would actually like to here more of everyone's impression from PLAYING said games instead of just looking at them :).

But but you have to look at them to be able to play them. I never do very well with my eyes closed.

720p to 1080p is a huge difference. It's so much easier judging corners and opponents on a large screen in GT5 and Wipeout HD compared to NFS and Burnout. And what's the point in having longer draw distances this gen when you can't make out any detail in the distance...



FiliusDei said:

I saw it on ign and the ps4 verson doesn't have the x1 jaggies but it looks blurry. Very strange since it has more resolution. Maybe Dice messed it up.

No. It is like PC... look the PC direct feed.



globalisateur said:

I do understand that DF admited there was a problem with XOne capture. I am only comparing versus PC images.

PS4 images compared to PC appeared to be blurred. DF never admitted having botched PS4 material. And on any compressed video we can't see such tiny difference of a soft blur. PS4 textures images compared to PC should not be so blurred because the resolution of the textures are the same.

If you compare on the DF Faceoff the 4th image with the 2 guys. compare the head texture of the man on the left. The PS4's Compared to the PC shot is evidently blurred. The Xone VS PC one on this image appears more sharp but NOT higher resolution. Same amount of details. But PS4 vs PC, the texture appears blurred. It shouldn't, it's the same texture, FXAA doesn't normally apply on already soft textures. There is clearly a soft blur applied to the PS4 version vs PC (and more so VS XOne).

Resolution of this texture appears the same XOne vs PC if you ignore the sharpening effect, there is at much details between the two. But we loose details on the PS4 version. Why? Upscaler problem? Or maybe Dice added this soft blur on the whole image with a strong vaseline effect or Super Strong FXAA engaged. I dunno.

When you notice the blur effect you notice it is not (or even this only) textures only limited but in fact the whole images are blurred, on top of the FXAA solution. Hard to not notice it once you know it's there.

The only way to be sure is the next DF faceoff PS4 vs PC of Call of Duty.

Once again, this has noting to do with power, everybody knows now (even DF admitted it so it should be end of story) that PS4 is significantly (between 56% and 125% more) stronger than XOne.

That's the point... every guy that saw the game said PS4 image is identical the PC version with lower resolution and AA... the Xbone is the difference image.

And PS4/PC are sharper.



Xen said:
Slimebeast said:
What's the point of this thread?

Shitstorm glorification, I'd say.

Yeah, really.

Now ethomaz added Eurogamer and Ars Technica articles to OP but originally it was just a short Edge comment on the stupidity of forum resolution battles.